mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Added ability to shader features and shaderGen to create multiple instances of the same feature with the option of calling a static creation function that can take arguments in the form of a struct. FEATUREMGR now has createFeature to take advantage of this. The node editor requires this ability as the same node could be used multiple times with different arguments so in its update function we will be calling ```FEATUREMGR->registerFeature(feature_type, (optional default constructor), createFunction);``` then adding it to the feature set with the required arguments to build the shader feature. ```FeatureSet->add(feature_type, index, ParameterStruct);```
169 lines
4.5 KiB
C++
169 lines
4.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "platform/platform.h"
|
|
#include "shaderGen/featureMgr.h"
|
|
|
|
#include "shaderGen/featureType.h"
|
|
#include "shaderGen/shaderFeature.h"
|
|
#include "core/util/safeDelete.h"
|
|
#include "core/module.h"
|
|
|
|
|
|
MODULE_BEGIN( ShaderGenFeatureMgr )
|
|
|
|
MODULE_INIT_BEFORE( ShaderGen )
|
|
MODULE_SHUTDOWN_AFTER(Scene)
|
|
|
|
MODULE_INIT
|
|
{
|
|
ManagedSingleton< FeatureMgr >::createSingleton();
|
|
}
|
|
|
|
MODULE_SHUTDOWN
|
|
{
|
|
ManagedSingleton< FeatureMgr >::deleteSingleton();
|
|
}
|
|
|
|
MODULE_END;
|
|
|
|
|
|
FeatureMgr::FeatureMgr()
|
|
: mNeedsSort( false )
|
|
{
|
|
VECTOR_SET_ASSOCIATION( mFeatures );
|
|
}
|
|
|
|
FeatureMgr::~FeatureMgr()
|
|
{
|
|
unregisterAll();
|
|
}
|
|
|
|
void FeatureMgr::unregisterAll()
|
|
{
|
|
FeatureInfoVector::iterator iter = mFeatures.begin();
|
|
for ( ; iter != mFeatures.end(); iter++ )
|
|
{
|
|
if ( iter->feature )
|
|
delete iter->feature;
|
|
}
|
|
|
|
mFeatures.clear();
|
|
mNeedsSort = false;
|
|
}
|
|
|
|
const FeatureInfo& FeatureMgr::getAt( U32 index )
|
|
{
|
|
if ( mNeedsSort )
|
|
{
|
|
mFeatures.sort( _featureInfoCompare );
|
|
mNeedsSort = false;
|
|
}
|
|
|
|
AssertFatal( index < mFeatures.size(), "FeatureMgr::getAt() - Index out of range!" );
|
|
|
|
return mFeatures[index];
|
|
}
|
|
|
|
ShaderFeature* FeatureMgr::getByType( const FeatureType &type )
|
|
{
|
|
FeatureInfoVector::iterator iter = mFeatures.begin();
|
|
for ( ; iter != mFeatures.end(); iter++ )
|
|
{
|
|
if ( *iter->type == type )
|
|
return iter->feature;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
ShaderFeature* FeatureMgr::createFeature(const FeatureType& type, void* argStruct)
|
|
{
|
|
FeatureInfoVector::iterator iter = mFeatures.begin();
|
|
|
|
for (; iter != mFeatures.end(); iter++)
|
|
{
|
|
if (*iter->type == type)
|
|
{
|
|
if (iter->createFunc != NULL)
|
|
{
|
|
return iter->createFunc(argStruct);
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void FeatureMgr::registerFeature( const FeatureType &type,
|
|
ShaderFeature *feature,
|
|
CreateShaderFeatureDelegate featureDelegate)
|
|
{
|
|
if (feature == nullptr && featureDelegate == nullptr)
|
|
{
|
|
AssertFatal(false, "FeatureMgr::registerFeature - no feature or featureDelegate defined, cannot create this feature.");
|
|
}
|
|
|
|
// Remove any existing feature.
|
|
unregisterFeature( type );
|
|
|
|
// Now add the new feature.
|
|
mFeatures.increment();
|
|
mFeatures.last().type = &type;
|
|
mFeatures.last().feature = feature;
|
|
mFeatures.last().createFunc = featureDelegate;
|
|
|
|
// Make sure we resort the features.
|
|
mNeedsSort = true;
|
|
}
|
|
|
|
S32 QSORT_CALLBACK FeatureMgr::_featureInfoCompare( const FeatureInfo* a, const FeatureInfo* b )
|
|
{
|
|
const FeatureType *typeA = a->type;
|
|
const FeatureType *typeB = b->type;
|
|
|
|
if ( typeA->getGroup() < typeB->getGroup() )
|
|
return -1;
|
|
else if ( typeA->getGroup() > typeB->getGroup() )
|
|
return 1;
|
|
else if ( typeA->getOrder() < typeB->getOrder() )
|
|
return -1;
|
|
else if ( typeA->getOrder() > typeB->getOrder() )
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void FeatureMgr::unregisterFeature( const FeatureType &type )
|
|
{
|
|
FeatureInfoVector::iterator iter = mFeatures.begin();
|
|
for ( ; iter != mFeatures.end(); iter++ )
|
|
{
|
|
if ( *iter->type != type )
|
|
continue;
|
|
|
|
delete iter->feature;
|
|
mFeatures.erase( iter );
|
|
return;
|
|
}
|
|
}
|