mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
185 lines
5.9 KiB
C++
185 lines
5.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _ACCUFEATUREHLSL_H_
|
|
#define _ACCUFEATUREHLSL_H_
|
|
|
|
#ifndef _SHADERGEN_HLSL_SHADERFEATUREHLSL_H_
|
|
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
|
|
#endif
|
|
#ifndef _LANG_ELEMENT_H_
|
|
#include "shaderGen/langElement.h"
|
|
#endif
|
|
#ifndef _GFXDEVICE_H_
|
|
#include "gfx/gfxDevice.h"
|
|
#endif
|
|
#ifndef _FEATUREMGR_H_
|
|
#include "shaderGen/featureMgr.h"
|
|
#endif
|
|
#ifndef _MATERIALFEATURETYPES_H_
|
|
#include "materials/materialFeatureTypes.h"
|
|
#endif
|
|
#ifndef _MATERIALFEATUREDATA_H_
|
|
#include "materials/materialFeatureData.h"
|
|
#endif
|
|
|
|
/// Accu texture
|
|
class AccuTexFeatHLSL : public ShaderFeatureHLSL
|
|
{
|
|
public:
|
|
|
|
//****************************************************************************
|
|
// Accu Texture
|
|
//****************************************************************************
|
|
void processVert( Vector<ShaderComponent*> &componentList,
|
|
const MaterialFeatureData &fd ) override;
|
|
|
|
void processPix( Vector<ShaderComponent*> &componentList,
|
|
const MaterialFeatureData &fd ) override;
|
|
|
|
void getAccuVec( MultiLine *meta, LangElement *accuVec );
|
|
|
|
Var* addOutAccuVec( Vector<ShaderComponent*> &componentList, MultiLine *meta );
|
|
|
|
Material::BlendOp getBlendOp() override{ return Material::LerpAlpha; }
|
|
|
|
Resources getResources( const MaterialFeatureData &fd ) override
|
|
{
|
|
Resources res;
|
|
res.numTex = 1;
|
|
res.numTexReg = 1;
|
|
return res;
|
|
}
|
|
|
|
void setTexData( Material::StageData &stageDat,
|
|
const MaterialFeatureData &fd,
|
|
RenderPassData &passData,
|
|
U32 &texIndex ) override;
|
|
|
|
String getName() override
|
|
{
|
|
return "Accu Texture";
|
|
}
|
|
};
|
|
|
|
class AccuScaleFeature : public ShaderFeatureHLSL
|
|
{
|
|
public:
|
|
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
|
{
|
|
// Find the constant value
|
|
Var *accuScale = (Var *)( LangElement::find("accuScale") );
|
|
if( accuScale == NULL )
|
|
{
|
|
accuScale = new Var;
|
|
accuScale->setType( "float" );
|
|
accuScale->setName( "accuScale" );
|
|
accuScale->constSortPos = cspPotentialPrimitive;
|
|
accuScale->uniform = true;
|
|
}
|
|
}
|
|
|
|
String getName() override { return "Accu Scale"; }
|
|
};
|
|
|
|
class AccuDirectionFeature : public ShaderFeatureHLSL
|
|
{
|
|
public:
|
|
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
|
{
|
|
// Find the constant value
|
|
Var *accuDirection = (Var *)( LangElement::find("accuDirection") );
|
|
if( accuDirection == NULL )
|
|
{
|
|
accuDirection = new Var;
|
|
accuDirection->setType( "float" );
|
|
accuDirection->setName( "accuDirection" );
|
|
accuDirection->constSortPos = cspPotentialPrimitive;
|
|
accuDirection->uniform = true;
|
|
}
|
|
}
|
|
|
|
String getName() override { return "Accu Direction"; }
|
|
};
|
|
|
|
class AccuStrengthFeature : public ShaderFeatureHLSL
|
|
{
|
|
public:
|
|
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
|
{
|
|
// Find the constant value
|
|
Var *accuStrength = (Var *)( LangElement::find("accuStrength") );
|
|
if( accuStrength == NULL )
|
|
{
|
|
accuStrength = new Var;
|
|
accuStrength->setType( "float" );
|
|
accuStrength->setName( "accuStrength" );
|
|
accuStrength->constSortPos = cspPotentialPrimitive;
|
|
accuStrength->uniform = true;
|
|
}
|
|
}
|
|
|
|
String getName() override { return "Accu Strength"; }
|
|
};
|
|
|
|
class AccuCoverageFeature : public ShaderFeatureHLSL
|
|
{
|
|
public:
|
|
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
|
{
|
|
// Find the constant value
|
|
Var *accuCoverage = (Var *)( LangElement::find("accuCoverage") );
|
|
if( accuCoverage == NULL )
|
|
{
|
|
accuCoverage = new Var;
|
|
accuCoverage->setType( "float" );
|
|
accuCoverage->setName( "accuCoverage" );
|
|
accuCoverage->constSortPos = cspPotentialPrimitive;
|
|
accuCoverage->uniform = true;
|
|
}
|
|
}
|
|
|
|
String getName() override { return "Accu Coverage"; }
|
|
};
|
|
|
|
|
|
class AccuSpecularFeature : public ShaderFeatureHLSL
|
|
{
|
|
public:
|
|
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override
|
|
{
|
|
// Find the constant value
|
|
Var *accuSpecular = (Var *)( LangElement::find("accuSpecular") );
|
|
if( accuSpecular == NULL )
|
|
{
|
|
accuSpecular = new Var;
|
|
accuSpecular->setType( "float" );
|
|
accuSpecular->setName( "accuSpecular" );
|
|
accuSpecular->constSortPos = cspPotentialPrimitive;
|
|
accuSpecular->uniform = true;
|
|
}
|
|
}
|
|
|
|
String getName() override { return "Accu Specular"; }
|
|
};
|
|
|
|
#endif |