mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _WINVOLUME_H_
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#define _WINVOLUME_H_
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#ifndef _VOLUME_H_
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#include "core/volume.h"
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#endif
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namespace Torque
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{
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using namespace FS;
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namespace Win32
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{
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//-----------------------------------------------------------------------------
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class Win32FileSystem: public FileSystem
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{
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public:
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Win32FileSystem(String volume);
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~Win32FileSystem();
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String getTypeStr() const override { return "Win32"; }
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FileNodeRef resolve(const Path& path) override;
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void verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info);
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FileNodeRef create(const Path& path,FileNode::Mode) override;
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bool remove(const Path& path) override;
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bool rename(const Path& from,const Path& to) override;
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Path mapTo(const Path& path) override;
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Path mapFrom(const Path& path) override;
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private:
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String mVolume;
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};
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//-----------------------------------------------------------------------------
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/// Win32 stdio file access.
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/// This class makes use the fopen, fread and fwrite for buffered io.
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class Win32File: public File
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{
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public:
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~Win32File();
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Path getName() const override;
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NodeStatus getStatus() const override;
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bool getAttributes(Attributes*) override;
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U64 getSize() override;
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U32 getPosition() override;
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U32 setPosition(U32,SeekMode) override;
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bool open(AccessMode) override;
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bool close() override;
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U32 read(void* dst, U32 size) override;
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U32 write(const void* src, U32 size) override;
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private:
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friend class Win32FileSystem;
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U32 calculateChecksum() override;
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Path mPath;
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String mName;
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void *mHandle;
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NodeStatus mStatus;
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Win32File(const Path &path, String name);
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bool _updateInfo();
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void _updateStatus();
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};
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//-----------------------------------------------------------------------------
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class Win32Directory: public Directory
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{
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public:
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~Win32Directory();
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Path getName() const override;
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NodeStatus getStatus() const override;
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bool getAttributes(Attributes*) override;
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bool open() override;
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bool close() override;
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bool read(Attributes*) override;
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private:
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friend class Win32FileSystem;
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U32 calculateChecksum() override;
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Path mPath;
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String mName;
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void *mHandle;
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NodeStatus mStatus;
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Win32Directory(const Path &path,String name);
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void _updateStatus();
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};
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} // Namespace
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} // Namespace
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#endif
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