mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
208 lines
6.4 KiB
C++
208 lines
6.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "math/mMath.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "gfx/bitmap/bitmapUtils.h"
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#if !defined(__MWERKS__) && defined(_MSC_VER)
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#define asm _asm
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#endif
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//--------------------------------------------------------------------------
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void bitmapExtrude5551_asm(const void *srcMip, void *mip, U32 height, U32 width)
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{
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const U16 *src = (const U16 *) srcMip;
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U16 *dst = (U16 *) mip;
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U32 stride = width << 1;
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for(U32 y = 0; y < height; y++)
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{
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for(U32 x = 0; x < width; x++)
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{
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U32 a = src[0];
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U32 b = src[1];
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U32 c = src[stride];
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U32 d = src[stride+1];
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dst[x] = ((((a >> 11) + (b >> 11) + (c >> 11) + (d >> 11)) >> 2) << 11) |
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((( ((a >> 6) & 0x1f) + ((b >> 6) & 0x1f) + ((c >> 6) & 0x1f) + ((d >> 6) & 0x1F) ) >> 2) << 6) |
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((( ((a >> 1) & 0x1F) + ((b >> 1) & 0x1F) + ((c >> 1) & 0x1f) + ((d >> 1) & 0x1f)) >> 2) << 1);
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src += 2;
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}
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src += stride;
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dst += width;
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}
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}
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#if defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM)
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//--------------------------------------------------------------------------
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void bitmapExtrudeRGB_mmx(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth)
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{
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if (srcHeight == 1 || srcWidth == 1) {
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bitmapExtrudeRGB_c(srcMip, mip, srcHeight, srcWidth);
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return;
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}
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U32 width = srcWidth >> 1;
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U32 height = srcHeight >> 1;
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if (width <= 1)
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{
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bitmapExtrudeRGB_c(srcMip, mip, srcHeight, srcWidth);
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return;
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}
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U64 ZERO = 0x0000000000000000;
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const U8 *src = (const U8 *) srcMip;
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U8 *dst = (U8 *) mip;
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U32 srcStride = (width << 1) * 3;
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U32 dstStride = width * 3;
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for(U32 y = 0; y < height; y++)
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{
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asm
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{
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mov eax, src
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mov ebx, eax
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add ebx, srcStride
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mov ecx, dst
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mov edx, width
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//--------------------------------------
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row_loop:
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punpcklbw mm0, [eax]
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psrlw mm0, 8
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punpcklbw mm1, [eax+3]
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psrlw mm1, 8
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paddw mm0, mm1
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punpcklbw mm1, [ebx]
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psrlw mm1, 8
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paddw mm0, mm1
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punpcklbw mm1, [ebx+3]
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psrlw mm1, 8
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paddw mm0, mm1
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psrlw mm0, 2
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//pxor mm1, mm1
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packuswb mm0, ZERO // mm1
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movd [ecx], mm0
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add eax, 6
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add ebx, 6
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add ecx, 3
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dec edx
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jnz row_loop
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}
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src += srcStride + srcStride; // advance to next line
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dst += dstStride;
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}
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asm
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{
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emms
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}
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}
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//--------------------------------------------------------------------------
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void bitmapConvertRGB_to_5551_mmx(U8 *src, U32 pixels)
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{
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U64 MULFACT = 0x0008200000082000; // RGB quad word multiplier
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U64 REDBLUE = 0x00f800f800f800f8; // Red-Blue mask
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U64 GREEN = 0x0000f8000000f800; // Green mask
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U64 ALPHA = 0x0000000000010001; // 100% Alpha mask
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U64 ZERO = 0x0000000000000000;
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U32 evenPixels = pixels >> 1; // the MMX loop can only do an even number
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U32 oddPixels = pixels & 1; // of pixels since it processes 2 at a time
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U16 *dst = (U16*)src;
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if (evenPixels)
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{
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asm
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{
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mov eax, src // YES, src = dst at start
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mov ebx, dst // convert image in place
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mov edx, evenPixels
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pixel_loop2:
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movd mm0, [eax] // get first 24-bit pixel
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movd mm1, [eax+3] // get second 24-bit pixel
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punpckldq mm0, mm1 // put second in high dword
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movq mm1, mm0 // save the original data
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pand mm0, REDBLUE // mask out all but the 5MSBits of red and blue
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pmaddwd mm0, MULFACT // multiply each word by
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// 2**13, 2**3, 2**13, 2**3 and add results
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pand mm1, GREEN // mask out all but the 5MSBits of green
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por mm0, mm1 // combine the red, green, and blue bits
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psrld mm0, 6 // shift into position
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packssdw mm0, ZERO // pack into single dword
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pslld mm0, 1 // shift into final position
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por mm0, ALPHA // add the alpha bit
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movd [ebx], mm0
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add eax, 6
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add ebx, 4
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dec edx
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jnz pixel_loop2
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mov src, eax
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mov dst, ebx
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emms
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}
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}
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if (oddPixels)
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{
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U32 r = src[0] >> 3;
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U32 g = src[1] >> 3;
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U32 b = src[2] >> 3;
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*dst = (b << 1) | (g << 6) | (r << 11) | 1;
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}
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}
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#endif
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//--------------------------------------------------------------------------
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void PlatformBlitInit()
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{
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bitmapExtrude5551 = bitmapExtrude5551_asm;
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bitmapExtrudeRGB = bitmapExtrudeRGB_c;
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if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX)
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{
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#if defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM)
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bitmapExtrudeRGB = bitmapExtrudeRGB_mmx;
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bitmapConvertRGB_to_5551 = bitmapConvertRGB_to_5551_mmx;
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#endif
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}
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}
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