mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Reverted to the original calc clip space aabb to fix flickering bug reported by Rod in discord. Unfortunately this reintroduces the original issue of faint shadows showing at all times on the first split. But shadows render correctly where they are expected. A full review of pssm is required for later updates to be made. |
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| .. | ||
| cubeLightShadowMap.cpp | ||
| cubeLightShadowMap.h | ||
| dualParaboloidLightShadowMap.cpp | ||
| dualParaboloidLightShadowMap.h | ||
| lightShadowMap.cpp | ||
| lightShadowMap.h | ||
| paraboloidLightShadowMap.cpp | ||
| paraboloidLightShadowMap.h | ||
| pssmLightShadowMap.cpp | ||
| pssmLightShadowMap.h | ||
| shadowCommon.h | ||
| shadowMapManager.cpp | ||
| shadowMapManager.h | ||
| shadowMapPass.cpp | ||
| shadowMapPass.h | ||
| shadowMatHook.cpp | ||
| shadowMatHook.h | ||
| singleLightShadowMap.cpp | ||
| singleLightShadowMap.h | ||