Torque3D/Engine/source/materials/baseMaterialDefinition.h
AzaezelX ff4b025c2c adds alphatest shadows for translucent objects
leverage the fact shadergen spits out a modified material per pass, in this instance the shadow pass, to basically flip the translucent aspect off if you've got both translucency and alphatesting flipped on.
2020-03-01 10:47:25 -06:00

44 lines
1.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BASEMATERIALDEFINITION_H_
#define _BASEMATERIALDEFINITION_H_
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
class BaseMatInstance;
class BaseMaterialDefinition : public SimObject
{
typedef SimObject Parent;
public:
virtual BaseMatInstance* createMatInstance() = 0;
virtual bool isTranslucent() const = 0;
virtual bool isDoubleSided() const = 0;
virtual bool isLightmapped() const = 0;
virtual bool castsShadows() const = 0;
virtual bool isAlphatest() const = 0;
};
#endif // _BASEMATERIALDEFINITION_H_