| .. |
|
assetTypes
|
WIP of updating terrain editor to work with assets
|
2019-11-06 00:23:07 -06:00 |
|
fieldTypes
|
Moved unneeded modules to Templates/Modules
|
2019-09-29 06:44:43 -05:00 |
|
templateFiles
|
WIP of updating terrain editor to work with assets
|
2019-11-06 00:23:07 -06:00 |
|
addModuleWindow.cs
|
Moved unneeded modules to Templates/Modules
|
2019-09-29 06:44:43 -05:00 |
|
addPackageWindow.cs
|
Initial implementation of the Asset Browser tool.
|
2018-01-28 15:30:17 -06:00 |
|
assetBrowser.cs
|
WIP of updating terrain editor to work with assets
|
2019-11-06 00:23:07 -06:00 |
|
assetImport.cs
|
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
2019-10-20 02:47:15 -05:00 |
|
assetImportConfig.cs
|
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
2019-10-20 02:47:15 -05:00 |
|
editAsset.cs
|
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
2019-10-20 02:47:15 -05:00 |
|
editModule.cs
|
Moved unneeded modules to Templates/Modules
|
2019-09-29 06:44:43 -05:00 |
|
gameObjectCreator.cs
|
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
2019-05-04 11:49:42 -05:00 |
|
newAsset.cs
|
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
2019-10-20 02:47:15 -05:00 |
|
popupMenus.cs
|
WIP of updating terrain editor to work with assets
|
2019-11-06 00:23:07 -06:00 |
|
selectModule.cs
|
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
2019-05-04 11:49:42 -05:00 |
|
selectPackage.cs
|
Initial implementation of the Asset Browser tool.
|
2018-01-28 15:30:17 -06:00 |