mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer Load devices the same way we load in the gfx end setup sfx provider run sfx devices on startup various fixes around sfx null device added the bitrate and samplerate globals added the hrtf global code is in to use this but not setup yet Adds speed of sound to the sound system SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
133 lines
3.7 KiB
C++
133 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXALBUFFER_H_
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#define _SFXALBUFFER_H_
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#ifndef _LOADOAL_H
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#include "sfx/openal/LoadOAL.h"
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#endif
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#ifndef _SFXINTERNAL_H_
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#include "sfx/sfxInternal.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class SFXALVoice;
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class SFXALBuffer : public SFXBuffer
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{
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public:
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typedef SFXBuffer Parent;
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friend class SFXALDevice;
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friend class SFXALVoice;
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protected:
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/// AL buffer in case this is a static, non-streaming buffer.
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ALuint mALBuffer;
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/// Free buffers for use in queuing in case this is a streaming buffer.
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Vector< ALuint > mFreeBuffers;
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///
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SFXALBuffer(const ThreadSafeRef< SFXStream >& stream,
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SFXDescription* description,
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bool useHardware);
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///
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bool mIs3d;
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///
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bool mUseHardware;
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///
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ALenum _getALFormat() const
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{
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return _sfxFormatToALFormat(getFormat());
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}
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///
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static ALenum _sfxFormatToALFormat(const SFXFormat& format)
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{
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const U32 channels = format.getChannels();
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const SFXSampleType type = format.getSampleType();
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switch (type)
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{
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case Sample_Int8:
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if (channels == 1) return AL_FORMAT_MONO8;
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if (channels == 2) return AL_FORMAT_STEREO8;
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break;
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case Sample_Int16:
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if (channels == 1) return AL_FORMAT_MONO16;
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if (channels == 2) return AL_FORMAT_STEREO16;
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break;
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case Sample_Float:
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if (channels == 1) return AL_FORMAT_MONO_FLOAT32;
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if (channels == 2) return AL_FORMAT_STEREO_FLOAT32;
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break;
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case Sample_IMA4:
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if (channels == 1) return AL_FORMAT_MONO_IMA4;
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if (channels == 2) return AL_FORMAT_STEREO_IMA4;
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break;
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case Sample_MSADPCM:
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// Requires OpenAL Soft MSADPCM extension
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if (channels == 1) return AL_FORMAT_MONO_MSADPCM_SOFT;
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if (channels == 2) return AL_FORMAT_STEREO_MSADPCM_SOFT;
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break;
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}
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// Unsupported channel count or layout
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Con::errorf("_sfxFormatToALFormat - Unsupported format: channels=%d, type=%d",
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channels, type);
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return 0;
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}
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///
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SFXALVoice* _getUniqueVoice() const
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{
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return (SFXALVoice*)mUniqueVoice.getPointer();
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}
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// SFXBuffer.
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void write(SFXInternal::SFXStreamPacket* const* packets, U32 num) override;
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void _flush() override;
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public:
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static SFXALBuffer* create(const ThreadSafeRef< SFXStream >& stream,
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SFXDescription* description,
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bool useHardware);
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virtual ~SFXALBuffer();
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};
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#endif // _SFXALBUFFER_H_
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