Torque3D/Engine/lib/bullet/examples/ThirdPartyLibs/Gwen/premake4.lua
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

34 lines
550 B
Lua

project "gwen"
kind "StaticLib"
--flags {"Unicode"}
initOpenGL()
initGlew()
if os.is("Linux") then
initX11()
end
defines { "GWEN_COMPILE_STATIC" }
defines { "DONT_USE_GLUT"}
if os.is("Linux") then
buildoptions{"-fPIC"}
end
includedirs {
".",".."
}
files {
"*.cpp",
"*.h",
"Controls/*.cpp",
"Controls/*.h",
"Controls/Dialog/*.cpp",
"Controls/Dialogs/*.h",
"Controls/Layout/*.h",
"Controls/Property/*.h",
"Input/*.h",
"Platforms/*.cpp",
"Renderers/*.cpp",
"Skins/*.cpp",
"Skins/*.h"
}