Torque3D/Engine/lib/bullet/examples/ThirdPartyLibs/Gwen/events.cpp
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

105 lines
No EOL
1.6 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Events.h"
using namespace Gwen;
using namespace Gwen::Event;
Handler::Handler()
{
}
Handler::~Handler()
{
CleanLinks();
}
void Handler::CleanLinks()
{
// Tell all the callers that we're dead
std::list<Caller*>::iterator iter = m_Callers.begin();
while (iter != m_Callers.end())
{
Caller* pCaller = *iter;
UnRegisterCaller(pCaller);
pCaller->RemoveHandler(this);
iter = m_Callers.begin();
}
}
void Handler::RegisterCaller(Caller* pCaller)
{
m_Callers.push_back(pCaller);
}
void Handler::UnRegisterCaller(Caller* pCaller)
{
m_Callers.remove(pCaller);
}
Caller::Caller()
{
}
Caller::~Caller()
{
CleanLinks();
}
void Caller::CleanLinks()
{
std::list<handler>::iterator iter;
for (iter = m_Handlers.begin(); iter != m_Handlers.end(); ++iter)
{
handler& h = *iter;
h.pObject->UnRegisterCaller(this);
}
m_Handlers.clear();
}
void Caller::Call(Controls::Base* pThis)
{
std::list<handler>::iterator iter;
for (iter = m_Handlers.begin(); iter != m_Handlers.end(); ++iter)
{
handler& h = *iter;
(h.pObject->*h.fnFunction)(pThis);
}
}
void Caller::AddInternal(Event::Handler* pObject, Event::Handler::Function pFunction)
{
handler h;
h.fnFunction = pFunction;
h.pObject = pObject;
m_Handlers.push_back(h);
pObject->RegisterCaller(this);
}
void Caller::RemoveHandler(Event::Handler* pObject)
{
pObject->UnRegisterCaller(this);
std::list<handler>::iterator iter = m_Handlers.begin();
while (iter != m_Handlers.end())
{
handler& h = *iter;
if (h.pObject == pObject)
{
iter = m_Handlers.erase(iter);
}
else
{
++iter;
}
}
}