mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-05 03:34:34 +00:00
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
64 lines
925 B
C++
64 lines
925 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_TEXTOBJECT_H
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#define GWEN_TEXTOBJECT_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Utility.h"
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namespace Gwen
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{
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class TextObject
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{
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public:
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TextObject() {}
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TextObject(const Gwen::String& text)
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{
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*this = text;
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}
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TextObject(const char* text)
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{
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*this = Gwen::String(text);
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}
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TextObject(const wchar_t* text)
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{
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*this = Gwen::UnicodeString(text);
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}
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TextObject(const Gwen::UnicodeString& unicode)
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{
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*this = unicode;
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}
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void operator=(const Gwen::String& str)
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{
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m_Data = Gwen::Utility::StringToUnicode(str);
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}
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void operator=(const Gwen::UnicodeString& unicodeStr)
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{
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m_Data = unicodeStr;
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}
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Gwen::String Get() const
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{
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return Gwen::Utility::UnicodeToString(m_Data);
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}
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const Gwen::UnicodeString& GetUnicode() const
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{
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return m_Data;
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}
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Gwen::UnicodeString m_Data;
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};
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} // namespace Gwen
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#endif
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