Torque3D/Engine/lib/bullet/examples/ThirdPartyLibs/Gwen/Gwen.cpp
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

50 lines
964 B
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
namespace Gwen
{
// Globals
GWEN_EXPORT Controls::Base* HoveredControl = NULL;
GWEN_EXPORT Controls::Base* KeyboardFocus = NULL;
GWEN_EXPORT Controls::Base* MouseFocus = NULL;
namespace Debug
{
void Msg(const char* str, ...)
{
char strOut[1024];
va_list s;
va_start(s, str);
GwenUtil_VSNPrintFSafe(strOut, sizeof(strOut), _TRUNCATE, str, s);
va_end(s);
GwenUtil_OutputDebugCharString(strOut);
}
#ifdef UNICODE
void Msg(const wchar_t* str, ...)
{
wchar_t strOut[1024];
va_list s;
va_start(s, str);
GwenUtil_VSWPrintFSafeSized(strOut, str, s);
va_end(s);
GwenUtil_OutputDebugWideString(strOut);
}
#endif
void AssertCheck(bool b, const char* strMsg)
{
if (b) return;
#ifdef WINDOWS
MessageBoxA(NULL, strMsg, "Assert", MB_ICONEXCLAMATION | MB_OK);
_asm { int 3 }
#else
(void)strMsg; // unused param
#endif
}
} // namespace Debug
} // namespace Gwen