Torque3D/Engine/lib/bullet/examples/OpenCL/rigidbody/ConcaveScene.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

90 lines
1.8 KiB
C++

#ifndef CONCAVE_SCENE_H
#define CONCAVE_SCENE_H
#include "GpuRigidBodyDemo.h"
#include "Bullet3Common/b3Vector3.h"
class ConcaveScene : public GpuRigidBodyDemo
{
public:
ConcaveScene() {}
virtual ~ConcaveScene() {}
virtual const char* getName()
{
return "BoxTrimesh";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
};
class ConcaveSphereScene : public ConcaveScene
{
public:
ConcaveSphereScene() {}
virtual ~ConcaveSphereScene() {}
virtual const char* getName()
{
return "SphereTrimesh";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveSphereScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
class ConcaveCompoundScene : public ConcaveScene
{
public:
ConcaveCompoundScene() {}
virtual ~ConcaveCompoundScene() {}
virtual const char* getName()
{
return "CompoundConcave";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveCompoundScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
class ConcaveCompound2Scene : public ConcaveCompoundScene
{
public:
ConcaveCompound2Scene() {}
virtual ~ConcaveCompound2Scene() {}
virtual const char* getName()
{
return "GRBConcave2Compound";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveCompound2Scene;
return demo;
}
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
#endif //CONCAVE_SCENE_H