mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
133 lines
4.5 KiB
C++
133 lines
4.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef TERRAINASSET_H
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#define TERRAINASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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//#include "terrain/terrData.h"
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#include "assets/assetPtr.h"
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#include "terrain/terrFile.h"
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class TerrainMaterialAsset;
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//-----------------------------------------------------------------------------
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class TerrainAsset : public AssetBase
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{
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typedef AssetBase Parent;
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StringTableEntry mTerrainFileName;
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StringTableEntry mTerrainFilePath;
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Resource<TerrainFile> mTerrainFile;
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//Material assets we're dependent on and use
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Vector<StringTableEntry> mTerrMaterialAssetIds;
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Vector<AssetPtr<TerrainMaterialAsset>> mTerrMaterialAssets;
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public:
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TerrainAsset();
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virtual ~TerrainAsset();
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/// Engine.
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static void initPersistFields();
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void copyTo(SimObject* object) override;
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virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
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void setTerrainFileName(const char* pTerrainFile);
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inline StringTableEntry getTerrainFileName(void) const { return mTerrainFileName; };
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inline StringTableEntry getTerrainFilePath(void) const { return mTerrainFilePath; };
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inline Resource<TerrainFile> getTerrainResource(void) const { return mTerrainFile; };
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U32 load() override;
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static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset);
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static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static bool getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset);
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/// Declare Console Object.
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DECLARE_CONOBJECT(TerrainAsset);
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protected:
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void initializeAsset() override;
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void onAssetRefresh(void) override;
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static bool setTerrainFileName(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFileName(data); return false; }
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static const char* getTerrainFileName(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFileName(); }
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};
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DefineConsoleType(TypeTerrainAssetPtr, TerrainAsset)
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DefineConsoleType(TypeTerrainAssetId, String)
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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class GuiInspectorTypeTerrainAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl* mShapeEdButton;
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
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static void consoleInit();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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class GuiInspectorTypeTerrainAssetId : public GuiInspectorTypeTerrainAssetPtr
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{
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typedef GuiInspectorTypeTerrainAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetId);
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static void consoleInit();
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};
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#endif
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#endif // _ASSET_BASE_H_
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