Torque3D/Engine/source/T3D/components/Game/triggerComponent.h

75 lines
2 KiB
C++

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _TRIGGER_COMPONENT_H_
#define _TRIGGER_COMPONENT_H_
#ifndef _COMPONENT_H_
#include "T3D/Components/Component.h"
#endif
#ifndef _ENTITY_H_
#include "T3D/Entity.h"
#endif
#ifndef _COLLISION_INTERFACES_H_
#include "T3D/Components/collision/collisionInterfaces.h"
#endif
//////////////////////////////////////////////////////////////////////////
///
///
//////////////////////////////////////////////////////////////////////////
class TriggerComponent : public Component
{
typedef Component Parent;
protected:
Vector<SceneObject*> mObjectList;
bool mVisible;
String mEnterCommand;
String mOnExitCommand;
String mOnUpdateInViewCmd;
public:
TriggerComponent();
virtual ~TriggerComponent();
DECLARE_CONOBJECT(TriggerComponent);
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void onComponentAdd();
virtual void onComponentRemove();
virtual void componentAddedToOwner(Component *comp);
virtual void componentRemovedFromOwner(Component *comp);
virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
virtual void unpackUpdate(NetConnection *con, BitStream *stream);
void potentialEnterObject(SceneObject *collider);
bool testObject(SceneObject* enter);
virtual void processTick();
GameConnection* getConnection(S32 connectionID);
void addClient(S32 clientID);
void removeClient(S32 clientID);
void visualizeFrustums(F32 renderTimeMS);
DECLARE_CALLBACK(void, onEnterViewCmd, (Entity* cameraEnt, bool firstTimeSeeing));
DECLARE_CALLBACK(void, onExitViewCmd, (Entity* cameraEnt));
DECLARE_CALLBACK(void, onUpdateInViewCmd, (Entity* cameraEnt));
DECLARE_CALLBACK(void, onUpdateOutOfViewCmd, (Entity* cameraEnt));
};
#endif // _EXAMPLEBEHAVIOR_H_