Torque3D/Engine/source/T3D/components/Collision/collisionTrigger.cpp

620 lines
18 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/Components/Collision/CollisionTrigger.h"
#include "scene/sceneRenderState.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "collision/boxConvex.h"
#include "core/stream/bitStream.h"
#include "math/mathIO.h"
#include "gfx/gfxTransformSaver.h"
#include "renderInstance/renderPassManager.h"
#include "gfx/gfxDrawUtil.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsBody.h"
#include "T3D/physics/physicsCollision.h"
bool CollisionTrigger::smRenderCollisionTriggers = false;
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------
//--------------------------------------------------------------------------
IMPLEMENT_CO_NETOBJECT_V1(CollisionTrigger);
ConsoleDocClass(CollisionTrigger,
"@brief A CollisionTrigger is a volume of space that initiates script callbacks "
"when objects pass through the CollisionTrigger.\n\n"
"CollisionTriggerData provides the callbacks for the CollisionTrigger when an object enters, stays inside "
"or leaves the CollisionTrigger's volume.\n\n"
"@see CollisionTriggerData\n"
"@ingroup gameObjects\n"
);
IMPLEMENT_CALLBACK(CollisionTrigger, onAdd, void, (U32 objectId), (objectId),
"@brief Called when the CollisionTrigger is being created.\n\n"
"@param objectId the object id of the CollisionTrigger being created\n");
IMPLEMENT_CALLBACK(CollisionTrigger, onRemove, void, (U32 objectId), (objectId),
"@brief Called just before the CollisionTrigger is deleted.\n\n"
"@param objectId the object id of the CollisionTrigger being deleted\n");
CollisionTrigger::CollisionTrigger()
{
// Don't ghost by default.
mNetFlags.set(Ghostable | ScopeAlways);
mTypeMask |= TriggerObjectType;
mObjScale.set(1, 1, 1);
mObjToWorld.identity();
mWorldToObj.identity();
mLastThink = 0;
mCurrTick = 0;
mConvexList = new Convex;
mPhysicsRep = NULL;
}
CollisionTrigger::~CollisionTrigger()
{
delete mConvexList;
mConvexList = NULL;
SAFE_DELETE(mPhysicsRep);
}
bool CollisionTrigger::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
{
// Collide against bounding box
F32 st, et, fst = 0, fet = 1;
F32 *bmin = &mObjBox.minExtents.x;
F32 *bmax = &mObjBox.maxExtents.x;
F32 const *si = &start.x;
F32 const *ei = &end.x;
for (S32 i = 0; i < 3; i++)
{
if (*si < *ei)
{
if (*si > *bmax || *ei < *bmin)
return false;
F32 di = *ei - *si;
st = (*si < *bmin) ? (*bmin - *si) / di : 0;
et = (*ei > *bmax) ? (*bmax - *si) / di : 1;
}
else
{
if (*ei > *bmax || *si < *bmin)
return false;
F32 di = *ei - *si;
st = (*si > *bmax) ? (*bmax - *si) / di : 0;
et = (*ei < *bmin) ? (*bmin - *si) / di : 1;
}
if (st > fst) fst = st;
if (et < fet) fet = et;
if (fet < fst)
return false;
bmin++; bmax++;
si++; ei++;
}
info->normal = start - end;
info->normal.normalizeSafe();
getTransform().mulV(info->normal);
info->t = fst;
info->object = this;
info->point.interpolate(start, end, fst);
info->material = 0;
return true;
}
//-----------------------------------------------------------------------------
void CollisionTrigger::consoleInit()
{
Con::addVariable("$CollisionTrigger::renderCollisionTriggers", TypeBool, &smRenderCollisionTriggers,
"@brief Forces all CollisionTrigger's to render.\n\n"
"Used by the Tools and debug render modes.\n"
"@ingroup gameObjects");
}
void CollisionTrigger::initPersistFields()
{
addField("polyhedron", TypeTriggerPolyhedron, Offset(mCollisionTriggerPolyhedron, CollisionTrigger),
"@brief Defines a non-rectangular area for the CollisionTrigger.\n\n"
"Rather than the standard rectangular bounds, this optional parameter defines a quadrilateral "
"CollisionTrigger area. The quadrilateral is defined as a corner point followed by three vectors "
"representing the edges extending from the corner.\n");
addProtectedField("enterCommand", TypeCommand, Offset(mEnterCommand, CollisionTrigger), &setEnterCmd, &defaultProtectedGetFn,
"The command to execute when an object enters this CollisionTrigger. Object id stored in %%obj. Maximum 1023 characters.");
addProtectedField("leaveCommand", TypeCommand, Offset(mLeaveCommand, CollisionTrigger), &setLeaveCmd, &defaultProtectedGetFn,
"The command to execute when an object leaves this CollisionTrigger. Object id stored in %%obj. Maximum 1023 characters.");
addProtectedField("tickCommand", TypeCommand, Offset(mTickCommand, CollisionTrigger), &setTickCmd, &defaultProtectedGetFn,
"The command to execute while an object is inside this CollisionTrigger. Maximum 1023 characters.");
Parent::initPersistFields();
}
bool CollisionTrigger::setEnterCmd(void *object, const char *index, const char *data)
{
static_cast<CollisionTrigger*>(object)->setMaskBits(EnterCmdMask);
return true; // to update the actual field
}
bool CollisionTrigger::setLeaveCmd(void *object, const char *index, const char *data)
{
static_cast<CollisionTrigger*>(object)->setMaskBits(LeaveCmdMask);
return true; // to update the actual field
}
bool CollisionTrigger::setTickCmd(void *object, const char *index, const char *data)
{
static_cast<CollisionTrigger*>(object)->setMaskBits(TickCmdMask);
return true; // to update the actual field
}
//--------------------------------------------------------------------------
bool CollisionTrigger::onAdd()
{
if (!Parent::onAdd())
return false;
onAdd_callback(getId());
Polyhedron temp = mCollisionTriggerPolyhedron;
setTriggerPolyhedron(temp);
addToScene();
if (isServerObject())
scriptOnAdd();
return true;
}
void CollisionTrigger::onRemove()
{
onRemove_callback(getId());
mConvexList->nukeList();
removeFromScene();
Parent::onRemove();
}
bool CollisionTrigger::onNewDataBlock(GameBaseData *dptr, bool reload)
{
return true;
}
void CollisionTrigger::onDeleteNotify(SimObject *obj)
{
GameBase* pScene = dynamic_cast<GameBase*>(obj);
if (pScene != NULL)
{
for (U32 i = 0; i < mObjects.size(); i++)
{
if (pScene == mObjects[i])
{
mObjects.erase(i);
//onLeaveCollisionTrigger_callback(this, pScene);
break;
}
}
}
Parent::onDeleteNotify(obj);
}
void CollisionTrigger::inspectPostApply()
{
setTriggerPolyhedron(mCollisionTriggerPolyhedron);
setMaskBits(PolyMask);
Parent::inspectPostApply();
}
//--------------------------------------------------------------------------
void CollisionTrigger::buildConvex(const Box3F& box, Convex* convex)
{
// These should really come out of a pool
mConvexList->collectGarbage();
Box3F realBox = box;
mWorldToObj.mul(realBox);
realBox.minExtents.convolveInverse(mObjScale);
realBox.maxExtents.convolveInverse(mObjScale);
if (realBox.isOverlapped(getObjBox()) == false)
return;
// Just return a box convex for the entire shape...
Convex* cc = 0;
CollisionWorkingList& wl = convex->getWorkingList();
for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
if (itr->mConvex->getType() == BoxConvexType &&
itr->mConvex->getObject() == this) {
cc = itr->mConvex;
break;
}
}
if (cc)
return;
// Create a new convex.
BoxConvex* cp = new BoxConvex;
mConvexList->registerObject(cp);
convex->addToWorkingList(cp);
cp->init(this);
mObjBox.getCenter(&cp->mCenter);
cp->mSize.x = mObjBox.len_x() / 2.0f;
cp->mSize.y = mObjBox.len_y() / 2.0f;
cp->mSize.z = mObjBox.len_z() / 2.0f;
}
//------------------------------------------------------------------------------
void CollisionTrigger::setTransform(const MatrixF & mat)
{
Parent::setTransform(mat);
if (mPhysicsRep)
mPhysicsRep->setTransform(mat);
if (isServerObject()) {
MatrixF base(true);
base.scale(Point3F(1.0 / mObjScale.x,
1.0 / mObjScale.y,
1.0 / mObjScale.z));
base.mul(mWorldToObj);
mClippedList.setBaseTransform(base);
setMaskBits(TransformMask | ScaleMask);
}
}
void CollisionTrigger::prepRenderImage(SceneRenderState *state)
{
// only render if selected or render flag is set
if (!smRenderCollisionTriggers && !isSelected())
return;
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind(this, &CollisionTrigger::renderObject);
ri->type = RenderPassManager::RIT_Editor;
ri->translucentSort = true;
ri->defaultKey = 1;
state->getRenderPass()->addInst(ri);
}
void CollisionTrigger::renderObject(ObjectRenderInst *ri,
SceneRenderState *state,
BaseMatInstance *overrideMat)
{
if (overrideMat)
return;
GFXStateBlockDesc desc;
desc.setZReadWrite(true, false);
desc.setBlend(true);
// CollisionTrigger polyhedrons are set up with outward facing normals and CCW ordering
// so can't enable backface culling.
desc.setCullMode(GFXCullNone);
GFXTransformSaver saver;
MatrixF mat = getRenderTransform();
mat.scale(getScale());
GFX->multWorld(mat);
GFXDrawUtil *drawer = GFX->getDrawUtil();
drawer->drawPolyhedron(desc, mCollisionTriggerPolyhedron, ColorI(255, 192, 0, 45));
// Render wireframe.
desc.setFillModeWireframe();
drawer->drawPolyhedron(desc, mCollisionTriggerPolyhedron, ColorI::BLACK);
}
void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
{
mCollisionTriggerPolyhedron = rPolyhedron;
if (mCollisionTriggerPolyhedron.pointList.size() != 0) {
mObjBox.minExtents.set(1e10, 1e10, 1e10);
mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
for (U32 i = 0; i < mCollisionTriggerPolyhedron.pointList.size(); i++) {
mObjBox.minExtents.setMin(mCollisionTriggerPolyhedron.pointList[i]);
mObjBox.maxExtents.setMax(mCollisionTriggerPolyhedron.pointList[i]);
}
}
else {
mObjBox.minExtents.set(-0.5, -0.5, -0.5);
mObjBox.maxExtents.set(0.5, 0.5, 0.5);
}
MatrixF xform = getTransform();
setTransform(xform);
mClippedList.clear();
mClippedList.mPlaneList = mCollisionTriggerPolyhedron.planeList;
// for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
// mClippedList.mPlaneList[i].neg();
MatrixF base(true);
base.scale(Point3F(1.0 / mObjScale.x,
1.0 / mObjScale.y,
1.0 / mObjScale.z));
base.mul(mWorldToObj);
mClippedList.setBaseTransform(base);
SAFE_DELETE(mPhysicsRep);
if (PHYSICSMGR)
{
PhysicsCollision *colShape = PHYSICSMGR->createCollision();
MatrixF colMat(true);
colMat.displace(Point3F(0, 0, mObjBox.getExtents().z * 0.5f * mObjScale.z));
colShape->addBox(mObjBox.getExtents() * 0.5f * mObjScale, colMat);
//MatrixF colMat( true );
//colMat.scale( mObjScale );
//colShape->addConvex( mCollisionTriggerPolyhedron.pointList.address(), mCollisionTriggerPolyhedron.pointList.size(), colMat );
PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
mPhysicsRep = PHYSICSMGR->createBody();
mPhysicsRep->init(colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world);
mPhysicsRep->setTransform(getTransform());
}
}
//--------------------------------------------------------------------------
bool CollisionTrigger::testObject(GameBase* enter)
{
if (mCollisionTriggerPolyhedron.pointList.size() == 0)
return false;
mClippedList.clear();
SphereF sphere;
sphere.center = (mWorldBox.minExtents + mWorldBox.maxExtents) * 0.5;
VectorF bv = mWorldBox.maxExtents - sphere.center;
sphere.radius = bv.len();
enter->buildPolyList(PLC_Collision, &mClippedList, mWorldBox, sphere);
return mClippedList.isEmpty() == false;
}
void CollisionTrigger::potentialEnterObject(GameBase* enter)
{
for (U32 i = 0; i < mObjects.size(); i++) {
if (mObjects[i] == enter)
return;
}
if (testObject(enter) == true) {
mObjects.push_back(enter);
deleteNotify(enter);
if (!mEnterCommand.isEmpty())
{
String command = String("%obj = ") + enter->getIdString() + ";" + mEnterCommand;
Con::evaluate(command.c_str());
}
//onEnterCollisionTrigger_callback(this, enter);
}
}
void CollisionTrigger::processTick(const Move* move)
{
Parent::processTick(move);
//
if (mObjects.size() == 0)
return;
if (mLastThink + 100 < mCurrTick)
{
mCurrTick = 0;
mLastThink = 0;
for (S32 i = S32(mObjects.size() - 1); i >= 0; i--)
{
if (testObject(mObjects[i]) == false)
{
GameBase* remove = mObjects[i];
mObjects.erase(i);
clearNotify(remove);
if (!mLeaveCommand.isEmpty())
{
String command = String("%obj = ") + remove->getIdString() + ";" + mLeaveCommand;
Con::evaluate(command.c_str());
}
//onLeaveCollisionTrigger_callback(this, remove);
}
}
if (!mTickCommand.isEmpty())
Con::evaluate(mTickCommand.c_str());
//if (mObjects.size() != 0)
// onTickCollisionTrigger_callback(this);
}
else
{
mCurrTick += TickMs;
}
}
//--------------------------------------------------------------------------
U32 CollisionTrigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 i;
U32 retMask = Parent::packUpdate(con, mask, stream);
if (stream->writeFlag(mask & TransformMask))
{
stream->writeAffineTransform(mObjToWorld);
}
// Write the polyhedron
if (stream->writeFlag(mask & PolyMask))
{
stream->write(mCollisionTriggerPolyhedron.pointList.size());
for (i = 0; i < mCollisionTriggerPolyhedron.pointList.size(); i++)
mathWrite(*stream, mCollisionTriggerPolyhedron.pointList[i]);
stream->write(mCollisionTriggerPolyhedron.planeList.size());
for (i = 0; i < mCollisionTriggerPolyhedron.planeList.size(); i++)
mathWrite(*stream, mCollisionTriggerPolyhedron.planeList[i]);
stream->write(mCollisionTriggerPolyhedron.edgeList.size());
for (i = 0; i < mCollisionTriggerPolyhedron.edgeList.size(); i++) {
const Polyhedron::Edge& rEdge = mCollisionTriggerPolyhedron.edgeList[i];
stream->write(rEdge.face[0]);
stream->write(rEdge.face[1]);
stream->write(rEdge.vertex[0]);
stream->write(rEdge.vertex[1]);
}
}
if (stream->writeFlag(mask & EnterCmdMask))
stream->writeLongString(CMD_SIZE - 1, mEnterCommand.c_str());
if (stream->writeFlag(mask & LeaveCmdMask))
stream->writeLongString(CMD_SIZE - 1, mLeaveCommand.c_str());
if (stream->writeFlag(mask & TickCmdMask))
stream->writeLongString(CMD_SIZE - 1, mTickCommand.c_str());
return retMask;
}
void CollisionTrigger::unpackUpdate(NetConnection* con, BitStream* stream)
{
Parent::unpackUpdate(con, stream);
U32 i, size;
// Transform
if (stream->readFlag())
{
MatrixF temp;
stream->readAffineTransform(&temp);
setTransform(temp);
}
// Read the polyhedron
if (stream->readFlag())
{
Polyhedron tempPH;
stream->read(&size);
tempPH.pointList.setSize(size);
for (i = 0; i < tempPH.pointList.size(); i++)
mathRead(*stream, &tempPH.pointList[i]);
stream->read(&size);
tempPH.planeList.setSize(size);
for (i = 0; i < tempPH.planeList.size(); i++)
mathRead(*stream, &tempPH.planeList[i]);
stream->read(&size);
tempPH.edgeList.setSize(size);
for (i = 0; i < tempPH.edgeList.size(); i++) {
Polyhedron::Edge& rEdge = tempPH.edgeList[i];
stream->read(&rEdge.face[0]);
stream->read(&rEdge.face[1]);
stream->read(&rEdge.vertex[0]);
stream->read(&rEdge.vertex[1]);
}
setTriggerPolyhedron(tempPH);
}
if (stream->readFlag())
{
char buf[CMD_SIZE];
stream->readLongString(CMD_SIZE - 1, buf);
mEnterCommand = buf;
}
if (stream->readFlag())
{
char buf[CMD_SIZE];
stream->readLongString(CMD_SIZE - 1, buf);
mLeaveCommand = buf;
}
if (stream->readFlag())
{
char buf[CMD_SIZE];
stream->readLongString(CMD_SIZE - 1, buf);
mTickCommand = buf;
}
}
//ConsoleMethod( CollisionTrigger, getNumObjects, S32, 2, 2, "")
DefineEngineMethod(CollisionTrigger, getNumObjects, S32, (), ,
"@brief Get the number of objects that are within the CollisionTrigger's bounds.\n\n"
"@see getObject()\n")
{
return object->getNumCollisionTriggeringObjects();
}
//ConsoleMethod( CollisionTrigger, getObject, S32, 3, 3, "(int idx)")
DefineEngineMethod(CollisionTrigger, getObject, S32, (S32 index), ,
"@brief Retrieve the requested object that is within the CollisionTrigger's bounds.\n\n"
"@param index Index of the object to get (range is 0 to getNumObjects()-1)\n"
"@returns The SimObjectID of the object, or -1 if the requested index is invalid.\n"
"@see getNumObjects()\n")
{
if (index >= object->getNumCollisionTriggeringObjects() || index < 0)
return -1;
else
return object->getObject(U32(index))->getId();
}