Torque3D/Engine/source/ts/collada
2018-03-28 17:50:17 -05:00
..
colladaAppMaterial.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
colladaAppMaterial.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
colladaAppMesh.cpp collada/ts chain shadowvar and member var clenaups 2018-03-16 18:40:32 -05:00
colladaAppMesh.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppNode.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
colladaAppNode.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppSequence.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaAppSequence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaExtensions.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaExtensions.h Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaImport.cpp collada/ts chain shadowvar and member var clenaups 2018-03-16 18:40:32 -05:00
colladaLights.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
colladaShapeLoader.cpp collada/ts chain shadowvar and member var clenaups 2018-03-16 18:40:32 -05:00
colladaShapeLoader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaUtils.cpp void ColladaUtils::ExportData::processData() var clarifications 2018-03-28 17:50:17 -05:00
colladaUtils.h Cleanup of export function to remove redundant arg 2018-03-04 16:03:39 -06:00