Torque3D/Engine/source/platformMac/macPlatform.mm
2016-09-28 11:09:48 +10:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#import <Cocoa/Cocoa.h>
#import <unistd.h>
#import "platform/platform.h"
#import "console/console.h"
#import "core/stringTable.h"
#import "core/util/str.h"
#import "platform/platformInput.h"
#import "platform/threads/thread.h"
#import "core/util/journal/process.h"
//-----------------------------------------------------------------------------
// Completely closes and restarts the simulation
void Platform::restartInstance()
{
// Returns the NSBundle that corresponds to the directory where the current app executable is located.
NSBundle* mainAppBundle = [NSBundle mainBundle];
// Returns the file URL of the receiver's executable file.
// Not currently used, but left here for reference
//NSURL* execURL = [mainAppBundle executableURL];
// Returns the full pathname of the receiver's executable file.
NSString* execString = [mainAppBundle executablePath];
// Create a mutable string we can build into an executable command
NSMutableString* mut = [[[NSMutableString alloc] init] autorelease];
// Base string is the executable path
[mut appendString:execString];
// append ampersand so that we can launch without blocking.
// encase in quotes so that spaces in the path are accepted.
[mut insertString:@"\"" atIndex:0];
[mut appendString:@"\" & "];
[mut appendString:@"\\0"];
// Convert to a C string
const char* execCString = [mut UTF8String];
// Echo the command before we run it
Con::printf("---- %s -----", execCString);
// Run the restart command and hope for the best
system(execCString);
}
void Platform::postQuitMessage(const S32 in_quitVal)
{
Process::requestShutdown();
}
void Platform::forceShutdown(S32 returnValue)
{
//exit(returnValue);
[NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0];
}
//-----------------------------------------------------------------------------
void Platform::debugBreak()
{
raise(SIGTRAP);
}
#pragma mark ---- Various Directories ----
//-----------------------------------------------------------------------------
const char* Platform::getUserDataDirectory()
{
// application support directory is most in line with the current usages of this function.
// this may change with later usage
// perhaps the user data directory should be pref-controlled?
NSString *nsDataDir = [@"~/Library/Application Support/" stringByStandardizingPath];
return StringTable->insert([nsDataDir UTF8String]);
}
//-----------------------------------------------------------------------------
const char* Platform::getUserHomeDirectory()
{
return StringTable->insert([[@"~/" stringByStandardizingPath] UTF8String]);
}
//-----------------------------------------------------------------------------
StringTableEntry osGetTemporaryDirectory()
{
NSString *tdir = NSTemporaryDirectory();
const char *path = [tdir UTF8String];
return StringTable->insert(path);
}
#pragma mark ---- Platform utility funcs ----
//-----------------------------------------------------------------------------
void Platform::outputDebugString( const char *string, ... )
{
#ifdef TORQUE_DEBUG
char buffer[ 2048 ];
va_list args;
va_start( args, string );
dVsprintf( buffer, sizeof( buffer ), string, args );
va_end( args );
U32 length = strlen( buffer );
if( length == ( sizeof( buffer ) - 1 ) )
length --;
buffer[ length ] = '\n';
buffer[ length + 1 ] = '\0';
fputs( buffer, stderr );
fflush(stderr);
#endif
}
//-----------------------------------------------------------------------------
bool Platform::openWebBrowser( const char* webAddress )
{
OSStatus err;
CFURLRef url = CFURLCreateWithBytes(NULL,(UInt8*)webAddress,dStrlen(webAddress),kCFStringEncodingASCII,NULL);
err = LSOpenCFURLRef(url,NULL);
CFRelease(url);
return(err==noErr);
}
#pragma mark ---- Administrator ----
//-----------------------------------------------------------------------------
bool Platform::getUserIsAdministrator()
{
// if we can write to /Library, we're probably an admin
// HACK: this is not really very good, because people can chmod Library.
return (access("/Library", W_OK) == 0);
}