Torque3D/Engine/source/afx/xm
2018-03-29 17:46:57 -05:00
..
afxXfmMod.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXfmMod.h Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_Aim.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_AltitudeConform.cpp afxEffectWrapper membervar cleanup 2018-03-29 17:46:57 -05:00
afxXM_BoxAdapt.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_BoxConform.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_BoxHeightOffset.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_Freeze.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_GroundConform.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_HeightSampler.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_MountedImageNode.cpp afxEffectWrapper membervar cleanup 2018-03-29 17:46:57 -05:00
afxXM_Offset.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_Oscillate.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_OscillateZodiacColor.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_PathConform.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
afxXM_PivotNodeOffset.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_RandomRot.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_Scale.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_Shockwave.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_Spin.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_VelocityOffset.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_WaveBase.cpp Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_WaveBase.h Add all new AFX files 2017-07-26 19:38:34 +01:00
afxXM_WaveColor.cpp afx wave scalar and color membervar cleanups 2018-03-28 17:54:49 -05:00
afxXM_WaveScalar.cpp afx wave scalar and color membervar cleanups 2018-03-28 17:54:49 -05:00