Torque3D/Engine/source/afx/ea/afxEA_CameraShake.cpp
2018-03-29 17:46:57 -05:00

196 lines
5.9 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "T3D/fx/cameraFXMgr.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/ce/afxCameraShake.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_CameraShake
class afxEA_CameraShake : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
afxCameraShakeData* shake_data;
CameraShake* camera_shake;
void do_runtime_substitutions();
public:
/*C*/ afxEA_CameraShake();
/*D*/ ~afxEA_CameraShake();
virtual void ea_set_datablock(SimDataBlock*);
virtual bool ea_start();
virtual bool ea_update(F32 dt);
virtual void ea_finish(bool was_stopped);
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_CameraShake::afxEA_CameraShake()
{
shake_data = 0;
camera_shake = 0;
}
afxEA_CameraShake::~afxEA_CameraShake()
{
delete camera_shake;
if (shake_data && shake_data->isTempClone())
delete shake_data;
shake_data = 0;
}
void afxEA_CameraShake::ea_set_datablock(SimDataBlock* db)
{
shake_data = dynamic_cast<afxCameraShakeData*>(db);
}
bool afxEA_CameraShake::ea_start()
{
if (!shake_data)
{
Con::errorf("afxEA_CameraShake::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
afxConstraint* pos_constraint = getPosConstraint();
afxConstraint* aim_constraint = getAimConstraint();
if (aim_constraint && pos_constraint)
{
if (mFull_lifetime <= 0 || mFull_lifetime == INFINITE_LIFETIME)
{
Con::errorf("afxEA_CameraShake::ea_start() -- effect requires a finite lifetime.");
return false;
}
SceneObject* shaken = aim_constraint->getSceneObject();
if (shaken)
{
Point3F pos; pos_constraint->getPosition(pos);
VectorF diff = shaken->getPosition() - pos;
F32 dist = diff.len();
if (dist < shake_data->camShakeRadius)
{
camera_shake = new CameraShake;
camera_shake->setDuration(mFull_lifetime);
camera_shake->setFrequency(shake_data->camShakeFreq);
F32 falloff = dist/shake_data->camShakeRadius;
falloff = 1 + falloff*10.0;
falloff = 1.0 / (falloff*falloff);
VectorF shakeAmp = shake_data->camShakeAmp*falloff;
camera_shake->setAmplitude(shakeAmp);
camera_shake->setFalloff(shake_data->camShakeFalloff);
camera_shake->init();
}
}
}
return true;
}
bool afxEA_CameraShake::ea_update(F32 dt)
{
afxConstraint* aim_constraint = getAimConstraint();
if (camera_shake && aim_constraint)
{
camera_shake->update(dt);
SceneObject* shaken = aim_constraint->getSceneObject();
if (shaken)
{
MatrixF fxTrans = camera_shake->getTrans();
MatrixF curTrans = shaken->getRenderTransform();
curTrans.mul(fxTrans);
Point3F cameraPosWorld;
curTrans.getColumn(3,&cameraPosWorld);
shaken->setPosition(cameraPosWorld);
}
}
return true;
}
void afxEA_CameraShake::ea_finish(bool was_stopped)
{
delete camera_shake;
camera_shake = 0;
}
void afxEA_CameraShake::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (shake_data->getSubstitutionCount() > 0)
{
// clone the datablock and perform substitutions
afxCameraShakeData* orig_db = shake_data;
shake_data = new afxCameraShakeData(*orig_db, true);
orig_db->performSubstitutions(shake_data, mChoreographer, mGroup_index);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_CameraShakeDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_CameraShakeDesc desc;
public:
virtual bool testEffectType(const SimDataBlock*) const;
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
virtual afxEffectWrapper* create() const { return new afxEA_CameraShake; }
};
afxEA_CameraShakeDesc afxEA_CameraShakeDesc::desc;
bool afxEA_CameraShakeDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(afxCameraShakeData) == typeid(*db));
}
bool afxEA_CameraShakeDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
return (timing.lifetime < 0);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//