mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
196 lines
4.2 KiB
C++
196 lines
4.2 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectVector.h"
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#include "afx/afxPhrase.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxPhrase
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void
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afxPhrase::init_fx(S32 group_index)
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{
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fx->ev_init(init_chor, *init_fx_list, on_server, will_stop, init_time_factor, init_dur, group_index);
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}
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//~~~~~~~~~~~~~~~~~~~~//
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afxPhrase::afxPhrase(bool on_server, bool will_stop)
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{
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this->on_server = on_server;
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this->will_stop = will_stop;
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init_fx_list = NULL;
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init_dur = 0.0f;
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init_chor = NULL;
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init_time_factor = 1.0f;
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fx = new afxEffectVector;
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fx2 = NULL;
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starttime = 0;
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dur = 0;
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n_loops = 1;
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loop_cnt = 1;
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extra_time = 0.0f;
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extra_stoptime = 0.0f;
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}
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afxPhrase::~afxPhrase()
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{
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delete fx;
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delete fx2;
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};
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void
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afxPhrase::init(afxEffectList& fx_list, F32 dur, afxChoreographer* chor, F32 time_factor,
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S32 n_loops, S32 group_index, F32 extra_time)
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{
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init_fx_list = &fx_list;
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init_dur = dur;
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init_chor = chor;
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init_time_factor = time_factor;
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this->n_loops = n_loops;
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this->extra_time = extra_time;
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this->dur = (init_dur < 0) ? init_dur : init_dur*init_time_factor;
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init_fx(group_index);
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}
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void
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afxPhrase::start(F32 startstamp, F32 timestamp)
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{
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starttime = startstamp;
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F32 loopstart = timestamp - startstamp;
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if (dur > 0 && loopstart > dur)
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{
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loop_cnt += (S32) (loopstart/dur);
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loopstart = mFmod(loopstart, dur);
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}
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if (!fx->empty())
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fx->start(loopstart);
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}
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void
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afxPhrase::update(F32 dt, F32 timestamp)
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{
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if (fx->isActive())
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fx->update(dt);
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if (fx2 && fx2->isActive())
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fx2->update(dt);
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if (extra_stoptime > 0 && timestamp > extra_stoptime)
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{
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stop(timestamp);
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}
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}
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void
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afxPhrase::stop(F32 timestamp)
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{
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if (extra_time > 0 && !(extra_stoptime > 0))
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{
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extra_stoptime = timestamp + extra_time;
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return;
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}
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if (fx->isActive())
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fx->stop();
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if (fx2 && fx2->isActive())
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fx2->stop();
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}
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bool
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afxPhrase::expired(F32 timestamp)
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{
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if (dur < 0)
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return false;
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return ((timestamp - starttime) > loop_cnt*dur);
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}
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F32
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afxPhrase::elapsed(F32 timestamp)
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{
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return (timestamp - starttime);
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}
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bool
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afxPhrase::recycle(F32 timestamp)
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{
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if (n_loops < 0 || loop_cnt < n_loops)
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{
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if (fx2)
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delete fx2;
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fx2 = fx;
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fx = new afxEffectVector;
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init_fx();
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if (fx2 && !fx2->empty())
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fx2->stop();
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if (!fx->empty())
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fx->start(0.0F);
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loop_cnt++;
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return true;
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}
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return false;
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}
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void
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afxPhrase::interrupt(F32 timestamp)
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{
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if (fx->isActive())
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fx->interrupt();
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if (fx2 && fx2->isActive())
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fx2->interrupt();
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}
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F32 afxPhrase::calcDoneTime()
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{
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return starttime + fx->getTotalDur();
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}
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F32 afxPhrase::calcAfterLife()
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{
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return fx->getAfterLife();
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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