Torque3D/Templates/Full/game
2018-11-29 17:30:51 -06:00
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art WIP shader work - not complete! 2018-11-02 09:08:45 +10:00
core timmy merge work 2018-11-28 17:51:52 +10:00
levels add animated spotlight and pointlight to test scene 2018-11-02 16:09:02 -05:00
scripts Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
shaders puts a form of ssao back. as this is intended to replicate shadows, bolted that to the shadow portion of the calc. as it was previously addative, did so in an addative manner. 2018-11-29 17:30:51 -06:00
tools Added propagated multibake mode. 2018-10-27 02:21:46 -05:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion.opt Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
main.cs Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
main.cs.in fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00