Torque3D/Engine/source/gui
2018-03-07 01:13:56 -05:00
..
3d unused variable cleanup 2016-10-14 17:49:56 -05:00
buttons companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 2018-02-13 02:51:28 -06:00
containers Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
controls More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
core Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
editor Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
game Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
shiny Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
worldEditor Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00