Torque3D/Templates/BaseGame/game/data/ui/scripts/audioMenu.cs
Areloch 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows
ForcedMaterialMeshMgr tweaked to allow proper setting of override material
Ongoing WIP of update/fixing of options menus
WIP of expanded visualizers, including material complexity viz
Adds no-pie flag when compiling on linux with non-clang compilers
2019-09-06 00:00:17 -05:00

200 lines
6.2 KiB
C#

// =============================================================================
// AUDIO MENU
// =============================================================================
$AudioTestHandle = 0;
// Description to use for playing the volume test sound. This isn't
// played with the description of the channel that has its volume changed
// because we know nothing about the playback state of the channel. If it
// is paused or stopped, the test sound would not play then.
$AudioTestDescription = new SFXDescription()
{
sourceGroup = AudioChannelMaster;
};
function AudioMenu::loadSettings(%this)
{
// Audio
//OptAudioHardwareToggle.setStateOn($pref::SFX::useHardware);
//OptAudioHardwareToggle.setActive( true );
/*%this-->OptAudioVolumeMaster.setValue( $pref::SFX::masterVolume );
%this-->OptAudioVolumeShell.setValue( $pref::SFX::channelVolume[ $GuiAudioType] );
%this-->OptAudioVolumeSim.setValue( $pref::SFX::channelVolume[ $SimAudioType ] );
%this-->OptAudioVolumeMusic.setValue( $pref::SFX::channelVolume[ $MusicAudioType ] );
AudioMenuSoundDriver.clear();
%buffer = sfxGetAvailableDevices();
%count = getRecordCount( %buffer );
for(%i = 0; %i < %count; %i++)
{
%record = getRecord(%buffer, %i);
%provider = getField(%record, 0);
if ( AudioMenuSoundDriver.findText( %provider ) == -1 )
AudioMenuSoundDriver.add( %provider, %i );
}
AudioMenuSoundDriver.sort();
%selId = AudioMenuSoundDriver.findText($pref::SFX::provider);
if ( %selId == -1 )
AudioMenuSoundDriver.setFirstSelected();
else
AudioMenuSoundDriver.setSelected( %selId );*/
OptionsSettingStack.clear();
OptionsMenu.addSliderOption(OptionsSettingStack, "Master Volume", $pref::Video::Brightness, "0 1", 10, 5);
OptionsMenu.addSliderOption(OptionsSettingStack, "Menu Volume", $pref::Video::Brightness, "0 1", 10, 5);
OptionsMenu.addSliderOption(OptionsSettingStack, "Effects Volume", $pref::Video::Brightness, "0 1", 10, 5);
OptionsMenu.addSliderOption(OptionsSettingStack, "Music Volume", $pref::Video::Brightness, "0 1", 10, 5);
}
function AudioMenu::loadDevices(%this)
{
if(!isObject(SoundDeviceGroup))
{
new SimGroup( SoundDeviceGroup );
}
else
{
SoundDeviceGroup.clear();
}
%buffer = sfxGetAvailableDevices();
%count = getRecordCount( %buffer );
for (%i = 0; %i < %count; %i++)
{
%record = getRecord(%buffer, %i);
%provider = getField(%record, 0);
%device = getField(%record, 1);
if($pref::SFX::provider !$= %provider)
continue;
%setting = new ArrayObject()
{
class = "OptionsMenuSettingLevel";
caseSensitive = true;
displayName = %device;
key["$pref::SFX::Device"] = %device;
};
SoundDeviceGroup.add(%setting);
}
}
function AudioMenu::apply(%this)
{
sfxSetMasterVolume( $pref::SFX::masterVolume );
sfxSetChannelVolume( $GuiAudioType, $pref::SFX::channelVolume[ $GuiAudioType ] );
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
sfxSetChannelVolume( $MusicAudioType, $pref::SFX::channelVolume[ $MusicAudioType ] );
if ( !sfxCreateDevice( $pref::SFX::provider,
$pref::SFX::device,
$pref::SFX::useHardware,
-1 ) )
error( "Unable to create SFX device: " @ $pref::SFX::provider
SPC $pref::SFX::device
SPC $pref::SFX::useHardware );
if( !isObject( $AudioTestHandle ) )
{
sfxPlay(menuButtonPressed);
}
}
function AudioMenuOKButton::onClick(%this)
{
//save the settings and then back out
AudioMenu.apply();
OptionsMenu.backOut();
}
function AudioMenuDefaultsButton::onClick(%this)
{
sfxInit();
AudioMenu.loadSettings();
}
function OptAudioUpdateMasterVolume( %volume )
{
if( %volume == $pref::SFX::masterVolume )
return;
sfxSetMasterVolume( %volume );
$pref::SFX::masterVolume = %volume;
if( !isObject( $AudioTestHandle ) )
$AudioTestHandle = sfxPlayOnce( AudioChannel, "data/ui/sounds/volumeTest.wav" );
}
function OptAudioUpdateChannelVolume( %description, %volume )
{
%channel = sfxGroupToOldChannel( %description.sourceGroup );
if( %volume == $pref::SFX::channelVolume[ %channel ] )
return;
sfxSetChannelVolume( %channel, %volume );
$pref::SFX::channelVolume[ %channel ] = %volume;
if( !isObject( $AudioTestHandle ) )
{
$AudioTestDescription.volume = %volume;
$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "data/ui/sounds/volumeTest.wav" );
}
}
function AudioMenuSoundDriver::onSelect( %this, %id, %text )
{
// Skip empty provider selections.
if ( %text $= "" )
return;
$pref::SFX::provider = %text;
AudioMenuSoundDevice.clear();
%buffer = sfxGetAvailableDevices();
%count = getRecordCount( %buffer );
for(%i = 0; %i < %count; %i++)
{
%record = getRecord(%buffer, %i);
%provider = getField(%record, 0);
%device = getField(%record, 1);
if (%provider !$= %text)
continue;
if ( AudioMenuSoundDevice.findText( %device ) == -1 )
AudioMenuSoundDevice.add( %device, %i );
}
// Find the previous selected device.
%selId = AudioMenuSoundDevice.findText($pref::SFX::device);
if ( %selId == -1 )
AudioMenuSoundDevice.setFirstSelected();
else
AudioMenuSoundDevice.setSelected( %selId );
}
function AudioMenuSoundDevice::onSelect( %this, %id, %text )
{
// Skip empty selections.
if ( %text $= "" )
return;
$pref::SFX::device = %text;
if ( !sfxCreateDevice( $pref::SFX::provider,
$pref::SFX::device,
$pref::SFX::useHardware,
-1 ) )
error( "Unable to create SFX device: " @ $pref::SFX::provider
SPC $pref::SFX::device
SPC $pref::SFX::useHardware );
}