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https://github.com/TorqueGameEngines/Torque3D.git
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void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
_setVideoMode(mode);
getScreenResChangeSignal().trigger(this, true);
}
allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
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| .. | ||
| win32CursorController.cpp | ||
| win32CursorController.h | ||
| win32SplashScreen.cpp | ||
| win32Window.cpp | ||
| win32Window.h | ||
| win32WindowMgr.cpp | ||
| win32WindowMgr.h | ||
| winDispatch.cpp | ||
| winDispatch.h | ||