Torque3D/Engine/source/windowManager/win32
AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
   _setVideoMode(mode);
 getScreenResChangeSignal().trigger(this, true);
}

allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
2019-11-06 22:24:12 -06:00
..
win32CursorController.cpp Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
win32CursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32SplashScreen.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
win32Window.cpp conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
win32Window.h conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
win32WindowMgr.cpp Update win32WindowMgr.cpp 2017-05-18 20:39:53 +02:00
win32WindowMgr.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
winDispatch.cpp Character type fixes for building with clang-cl 2015-03-04 19:25:10 -05:00
winDispatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00