..
cubeLightShadowMap.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cubeLightShadowMap.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
dualParaboloidLightShadowMap.cpp
Reduce innecesary changes on Render Target textures.
2014-11-08 18:34:21 +01:00
dualParaboloidLightShadowMap.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightShadowMap.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
lightShadowMap.h
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
paraboloidLightShadowMap.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
paraboloidLightShadowMap.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pssmLightShadowMap.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
pssmLightShadowMap.h
shadow caching
2015-10-13 18:12:19 -05:00
shadowCommon.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shadowMapManager.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
shadowMapManager.h
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
shadowMapPass.cpp
adds alphatest shadows for translucent objects
2020-03-01 10:47:25 -06:00
shadowMapPass.h
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
shadowMatHook.cpp
adds alphatest shadows for translucent objects
2020-03-01 10:47:25 -06:00
shadowMatHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
singleLightShadowMap.cpp
SceneCullingState with culling and camera frustum
2013-11-07 15:07:16 -05:00
singleLightShadowMap.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00