mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
also supports: either specific frames, a range to play, or a mix (string) fps specification, (int) loop, (bool) pausing, (bool) reverse (bool) play (bool) and has callbacks for onLoop, onCompleted, and onFrame (index and actual frame passed along)
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIANIMBITMAPCTRL_H_
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#define _GUIANIMBITMAPCTRL_H_
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#ifndef _GUIBITMAPCTRL_H_
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#include "gui/controls/guiBitmapCtrl.h"
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#endif
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class guiAnimBitmapCtrl : public GuiBitmapCtrl
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{
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public:
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typedef GuiBitmapCtrl Parent;
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protected:
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/// max frames (x,y)
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Point2I mAnimTexTiling;
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/// frames to use
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StringTableEntry mAnimTexFramesString;
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/// frames to use (internal)
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Vector<S32> mAnimTexFrames;
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U32 mNumFrames;
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S32 mCurFrameIndex;
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bool mLoop;
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bool mPlay;
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bool mReverse;
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S32 mFramesPerSec;
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bool mAnimateTexture;
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PlatformTimer * mFrameTime;
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bool mFinished;
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static bool ptSetFrame(void *object, const char *index, const char *data);
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static bool ptSetFrameRanges(void *object, const char *index, const char *data);
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public:
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guiAnimBitmapCtrl();
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~guiAnimBitmapCtrl();
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bool onAdd();
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static void initPersistFields();
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void onRender(Point2I offset, const RectI &updateRect);
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DECLARE_CONOBJECT(guiAnimBitmapCtrl);
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DECLARE_CATEGORY("Gui Images");
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DECLARE_DESCRIPTION("A control that clips a bitmap based on %.");
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DECLARE_CALLBACK(void, onLoop, ());
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DECLARE_CALLBACK(void, onCompleted, ());
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DECLARE_CALLBACK(void, onFrame, (S32 frameIndex, S32 frame));
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};
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#endif |