Torque3D/Engine/source/gfx/D3D11
2019-11-10 20:05:14 -06:00
..
gfxD3D11CardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11Cubemap.cpp Initial implementation of separated client and server create/destroy functions for module setup 2019-08-01 01:38:36 -05:00
gfxD3D11Cubemap.h WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 2019-03-24 18:18:44 -05:00
gfxD3D11Device.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxD3D11Device.h Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
gfxD3D11EnumTranslate.cpp from @rextimmy: corrections for stateblock blending support 2019-11-10 20:05:14 -06:00
gfxD3D11EnumTranslate.h from @rextimmy: corrections for stateblock blending support 2019-11-10 20:05:14 -06:00
gfxD3D11OcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11PrimitiveBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11PrimitiveBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11Shader.cpp lighting single buffer 2018-11-21 15:53:02 +10:00
gfxD3D11Shader.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxD3D11StateBlock.cpp from @rextimmy: corrections for stateblock blending support 2019-11-10 20:05:14 -06:00
gfxD3D11StateBlock.h GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
gfxD3D11Target.cpp WIP updated UI 2019-05-09 00:11:49 -05:00
gfxD3D11Target.h WIP updated UI 2019-05-09 00:11:49 -05:00
gfxD3D11TextureManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxD3D11TextureManager.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11TextureObject.cpp RGBA16F saving support for probes 2018-12-05 20:01:58 +10:00
gfxD3D11TextureObject.h Corrects a problem with the D3D11 texture lock/unlock mechanism 2018-04-21 18:19:17 +10:00
gfxD3D11VertexBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11VertexBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00