mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-17 03:10:52 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
63 lines
No EOL
1.4 KiB
C
63 lines
No EOL
1.4 KiB
C
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_INT2_H
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#define B3_INT2_H
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#ifdef __cplusplus
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struct b3UnsignedInt2
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{
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union {
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struct
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{
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unsigned int x, y;
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};
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struct
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{
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unsigned int s[2];
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};
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};
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};
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struct b3Int2
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{
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union {
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struct
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{
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int x, y;
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};
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struct
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{
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int s[2];
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};
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};
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};
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inline b3Int2 b3MakeInt2(int x, int y)
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{
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b3Int2 v;
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v.s[0] = x;
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v.s[1] = y;
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return v;
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}
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#else
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#define b3UnsignedInt2 uint2
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#define b3Int2 int2
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#define b3MakeInt2 (int2)
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#endif //__cplusplus
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#endif |