mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
159 lines
5.1 KiB
C++
159 lines
5.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef SHAPE_ANIMATION_ASSET_H
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#define SHAPE_ANIMATION_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "assetMacroHelpers.h"
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//-----------------------------------------------------------------------------
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class ShapeAnimationAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<ShapeAnimationAsset> ConcreteAssetPtr;
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protected:
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StringTableEntry mFileName;
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StringTableEntry mFilePath;
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bool mIsEmbedded;
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bool mIsCyclical;
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bool mIsBlend;
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StringTableEntry mBlendAnimAssetName;
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S32 mBlendFrame;
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//
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StringTableEntry mAnimationName;
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S32 mStartFrame;
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S32 mEndFrame;
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bool mPadRotation;
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bool mPadTransforms;
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Resource<TSShape> mSourceShape;
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public:
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enum ShapeAnimationAssetErrCode
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{
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TooManyBones = AssetErrCode::Extended,
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Extended
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};
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static const String mErrCodeStrings[U32(ShapeAnimationAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > ShapeAnimationAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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ShapeAnimationAsset();
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virtual ~ShapeAnimationAsset();
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/// Engine.
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static void initPersistFields();
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void copyTo(SimObject* object) override;
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void setAnimationFile(const char* pAnimationFile);
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inline StringTableEntry getAnimationFile(void) const { return mFileName; };
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inline StringTableEntry getAnimationPath(void) const { return mFilePath; };
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/// Declare Console Object.
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DECLARE_CONOBJECT(ShapeAnimationAsset);
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protected:
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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static bool setAnimationFile(void *obj, const char *index, const char *data) { static_cast<ShapeAnimationAsset*>(obj)->setAnimationFile(data); return false; }
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static const char* getAnimationFile(void* obj, const char* data) { return static_cast<ShapeAnimationAsset*>(obj)->getAnimationFile(); }
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public:
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StringTableEntry getAnimationFilename() { return mFileName; }
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StringTableEntry getAnimationName() { return mAnimationName; }
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StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; }
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S32 getStartFrame() { return mStartFrame; }
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S32 getEndFrame() { return mEndFrame; }
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bool getPadRotation() { return mPadRotation; }
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bool getPadTransforms() { return mPadTransforms; }
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bool isEmbedded() { return mIsEmbedded; }
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bool isCyclic() { return mIsCyclical; }
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bool isBlend() { return mIsBlend; }
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S32 getBlendFrame() { return mBlendFrame; }
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S32 getAnimationCount();
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};
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DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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/*class GuiInspectorTypeShapeAnimationAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl *mShapeEdButton;
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DECLARE_CONOBJECT(GuiInspectorTypeShapeAnimationAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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};*/
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#endif
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#endif // _ASSET_BASE_H_
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