mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixed loose file bindings for all associated slots in level asset, such as postFX file, decals, etc Expanded TSStatic onInspect testcase to parse materialSlots and hook-in a specialized material field for editing/quick reference from the inspector Adjusted expand behavior of guiTree to be more reliable Added internal name 'stack' to inspectorGroup's stack child objects for easier access to add programatic fields Removed redundant PreMult translucency type code Added setting of feature so probes work when in forward/basic lit mode Corrected indexing error in SQLiteObject class so it properly parses with the updated console API Tweaked the FOV setting logic in GameConnection::onControlObjectChange to not be spammy Fixed var when trying to bind the camera to the client Added project setting field to dictate the default render mode between Forward or Deferred Integrated MotionBlur PostFX into updated PostFX Editor paradigm and exposed the samples uniform as an editable field Integrated DOF PostFX into updated PostFX Editor paradigm Updated setting group name for vignette postFX Shifted shaderCache to be in data/cache along with other cached files Added helper function to replace strings in a file Fixed ExampleCppObject asset to have correct loose file references Adjusted editor default level logic so it can be modifed and then stored, as well as reset back to the original default Fixed verve reference to root scene group Adjusted location of a nonmodal gui profile so it loads at the correct time Reorganized AssetBrowser loading and refresh logic so it doesn't stack multiple refresh requests back-to-back causing lag Updated the search behavior to search not just the current address, but all child folders as well, making it far more useful Initial work into zip and folder drag-and-drop asset importing support Removed the import config setting for 'always display material maps' as it is redundant with the new importer context menu actions Updated example asset type file Ensured all asset types have proper handling for move, rename and delete actions Fixed double-click behavior on folders in the AB Fixed CPP asset preview Added better logic to discern if a top-level folder belongs to a module or not in the AB directory browser Added ability to convert a non-module top-level folder in the AB into a module Added initial hooks for being able to generate a new Editor Tool, similar to how the AB can generate modules Renamed CPP asset template files to have the .template so they aren't accidentally picked up by cmake Fixed convex editor's material handling to work with AB and reference back properly Updated AB images for folder up/down navigation buttons, and the breadcrumb divider arrow Made PostFX Editor properly allow for input pass-through so you can still edit the level with it open Added some additional common text gui profiles Disabled calls to old editor settings logic in various editors to remove spam Added callOnModules call so tools can initialize properly when the world editor is opened Fixed logic test for visualizers Added ability for cmake to scan tools directory for any tools that add source files
499 lines
22 KiB
C#
499 lines
22 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function ESettingsWindow::startup( %this )
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{
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new ArrayObject(EditorSettingsPageList);
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new ArrayObject(GameSettingsPageList);
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%this.addEditorSettingsPage("Axis", "Axis Gizmo");
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%this.addEditorSettingsPage("General", "General Settings");
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%this.addEditorSettingsPage("Camera", "Camera Settings");
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%this.addEditorSettingsPage("SceneEditor", "Scene Editor");
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%this.addEditorSettingsPage("ShapeEditor", "Shape Editor");
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%this.addEditorSettingsPage("NavEditor", "Navigation Editor");
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%this.addEditorSettingsPage("Theme", "Theme");
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%this.addEditorSettingsPage("AssetEditing", "Asset Editing");
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%this.addGameSettingsPage("GameGeneral", "General");
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%this.addGameSettingsPage("Gameplay", "Gameplay");
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%this.addGameSettingsPage("Paths", "Paths");
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%this.addGameSettingsPage("UI", "UI");
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%this.addGameSettingsPage("LevelDefaults", "Level Defaults");
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%this.addGameSettingsPage("GameOptions", "Game Options");
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%this.addGameSettingsPage("AssetManagement", "Asset Management");
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%this.mode = "Editor";
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}
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function ESettingsWindow::onWake( %this )
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{
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}
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function ESettingsWindow::hideDialog( %this )
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{
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%this.setVisible(false);
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}
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function ESettingsWindow::ToggleVisibility()
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{
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if ( ESettingsWindow.visible )
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{
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ESettingsWindow.setVisible(false);
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}
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else
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{
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ESettingsWindow.setVisible(true);
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ESettingsWindow.selectWindow();
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ESettingsWindow.setCollapseGroup(false);
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ESettingsWindowList.clear();
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}
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::toggleProjectSettings(%this)
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{
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%this.ToggleVisibility();
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%count = GameSettingsPageList.count();
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for(%i=0; %i < %count; %i++)
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{
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%settingsPageText = GameSettingsPageList.getValue(%i);
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ESettingsWindowList.addRow( %i, %settingsPageText );
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}
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ESettingsWindowList.sort(0);
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%this.mode = "Project";
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ESettingsWindow.text = "Game Project Settings";
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::toggleEditorSettings(%this)
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{
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%this.ToggleVisibility();
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%count = EditorSettingsPageList.count();
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for(%i=0; %i < %count; %i++)
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{
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%settingsPageText = EditorSettingsPageList.getValue(%i);
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ESettingsWindowList.addRow( %i, %settingsPageText );
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}
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ESettingsWindowList.sort(0);
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%this.mode = "Editor";
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ESettingsWindow.text = "Editor Settings";
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::addEditorSettingsPage(%this, %settingsPageName, %settingsPageText)
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{
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EditorSettingsPageList.add(%settingsPageName, %settingsPageText);
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}
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function ESettingsWindow::addGameSettingsPage(%this, %settingsPageName, %settingsPageText)
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{
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GameSettingsPageList.add(%settingsPageName, %settingsPageText);
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}
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function ESettingsWindow::refresh(%this)
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{
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if(ESettingsWindow.selectedPageId !$= "")
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{
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ESettingsWindowList.setSelectedById( ESettingsWindow.selectedPageId );
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}
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else
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{
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ESettingsWindowList.setSelectedById( 1 );
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}
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}
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//-----------------------------------------------------------------------------
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function ESettingsWindowList::onSelect( %this, %id, %text )
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{
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SettingsInspector.clearFields();
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if(ESettingsWindow.mode $= "Editor")
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%pageName = EditorSettingsPageList.getKey(EditorSettingsPageList.getIndexFromValue(%text));
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else
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%pageName = GameSettingsPageList.getKey(GameSettingsPageList.getIndexFromValue(%text));
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eval("ESettingsWindow.get" @ %pageName @ "Settings();");
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ESettingsWindow.selectedPageId = %id;
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ESettingsWindow.selectedPageText = %text;
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}
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//Read/write field functions
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function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
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{
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%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
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if(ESettingsWindow.mode $= "Editor")
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%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
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else
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%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", ProjectSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
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}
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function SettingsInspector::changeEditorSetting(%this, %varName, %value)
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{
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%varName = strreplace(%varName, "-", "/");
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if(%value !$= "" && (fileExt(%value) !$= "" || IsDirectory(%value)))
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{
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%value = makeFullPath(%value);
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}
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//echo("Set " @ %varName @ " to be " @ %value);
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if(ESettingsWindow.mode $= "Editor")
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%oldValue = EditorSettings.value(%varName);
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else
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%oldValue = ProjectSettings.value(%varName);
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if(ESettingsWindow.mode $= "Editor")
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EditorSettings.setValue(%varName, %value);
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else
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ProjectSettings.setValue(%varName, %value);
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if(ESettingsWindow.mode $= "Editor")
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{
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%success = EditorSettings.write();
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//Bit of a hack, but if we were editing the theme, reexec the profiles for GUI
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if(ESettingsWindow.selectedPageText $= "Theme")
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exec("tools/gui/profiles.ed.cs");
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}
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else
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%success = ProjectSettings.write();
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if(%oldValue !$= %value)
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ESettingsWindow.schedule(15,"refresh");
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}
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function GuiInspectorVariableGroup::buildOptionsSettingField(%this, %fieldName, %fieldLabel, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %ownerObj)
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{
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%extent = 200;
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%fieldCtrl = %this.createInspectorField();
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%fieldCtrl.setHeightOverride(true, 200);
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%extent = %this.stack.getExtent();
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%width = mRound(%extent/2);
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%height = 20;
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%inset = 10;
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%editControl = new GuiPopUpMenuCtrl() {
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class = "guiInspectorListField";
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maxPopupHeight = "200";
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sbUsesNAColor = "0";
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reverseTextList = "0";
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bitmapBounds = "16 16";
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maxLength = "1024";
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Margin = "0 0 0 0";
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Padding = "0 0 0 0";
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AnchorTop = "1";
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AnchorBottom = "0";
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AnchorLeft = "1";
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AnchorRight = "0";
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isContainer = "0";
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Profile = "ToolsGuiPopUpMenuProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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Position = %fieldCtrl.edit.position;
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Extent = %fieldCtrl.edit.extent;
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "ToolsGuiToolTipProfile";
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tooltip = %tooltip;
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text = %fieldDefaultVal;
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hovertime = "1000";
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ownerObject = %ownerObj;
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fieldName = %fieldName;
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};
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//set the field value
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if(getSubStr(%this.fieldName, 0, 1) $= "$")
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{
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if(%fieldName $= "")
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%editControl.setText(%fieldName);
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}
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else
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{
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//regular variable
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%setCommand = %editControl @ ".setText(" @ %ownerObj @ "." @ %fieldName @ ");";
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eval(%setCommand);
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}
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%listCount = getTokenCount(%fieldDataVals, ",");
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for(%i=0; %i < %listCount; %i++)
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{
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%entryText = getToken(%fieldDataVals, ",", %i);
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%editControl.add(%entryText);
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}
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%fieldCtrl.setCaption(%fieldLabel);
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%fieldCtrl.setEditControl(%editControl);
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%this.addInspectorField(%fieldCtrl);
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}
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//
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// COMMON EDITOR SETTINGS
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//
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function ESettingsWindow::getAxisSettings(%this)
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{
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SettingsInspector.startGroup("Gizmo");
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SettingsInspector.addSettingsField("AxisGizmo/mouseRotateScalar", "Rotate Scalar", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/mouseScaleScalar", "Scale Scalar", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/renderWhenUsed", "Render When Manipulated", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/renderInfoText", "Render Tool Text", "bool", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Grid");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlane", "Render Plane", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlaneHashes", "Render Plane Hashes", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/planeDim", "Plane Size", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/gridColor", "Plane Color", "colorI", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getGeneralSettings(%this)
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{
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SettingsInspector.startGroup("Paths");
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SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Theme");
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SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
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"WARNING - Modern layout is highlight experimental." @
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"Updating this requires a restart of the program", "Classic,Modern");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getCameraSettings(%this)
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{
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SettingsInspector.startGroup("Mouse Control");
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SettingsInspector.addSettingsField("Camera/invertYAxis", "Invert Y Axis", "bool", "");
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SettingsInspector.addSettingsField("Camera/invertXAxis", "Invert X Axis", "bool", "");
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SettingsInspector.endGroup();
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//Based on currently loaded level(rootScene)
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SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Camera Speed Min", "float", "");
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SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Camera Speed Max", "200", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getNavEditorSettings(%this)
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{
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SettingsInspector.startGroup("Test Spawn");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Spawn Class", "list", "", "AIPlayer");
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SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Datablock", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Select Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getSceneEditorSettings(%this)
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{
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SettingsInspector.startGroup("Render");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderObjHandle", "Object Icons", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderObjText", "Object Text", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/showMousePopupInfo", "Mouse Popup Info", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderPopupBackground", "Popup Menu Background", "bool", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridColor", "Grid Major", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridMinorColor", "Grid Minor", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridOriginColor", "Grid Origin", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/dragRectColor", "Drag Rect", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/objectTextColor", "Object Text", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/popupTextColor", "Popup Text", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/popupBackgroundColor", "Popup Back", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Misc");
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//SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "float", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "float", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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SettingsInspector.addSettingsField("WorldEditor/forceSidebarToSide", "Force Sidebar Window(s) to side", "bool", "1");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getShapeEditorSettings(%this)
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{
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Diffuse", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Ambient", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Background", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Grid");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Size", "float", "");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Dimension", "vector2", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getThemeSettings(%this)
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{
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("Theme/headerColor", "Headerbar Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/windowBackgroundColor", "Window Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsColor", "Tabs Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsHLColor", "Tabs Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsSELColor", "Tabs Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerDarkColor", "Divider Dark Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerMidColor", "Divider Mid Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerLightColor", "Divider Light Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/headerTextColor", "Header Text Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextColor", "Field Text Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextHLColor", "Field Text Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextSELColor", "Field Text Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextNAColor", "Field Text N/A Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGColor", "Field Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGHLColor", "Field Background Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGSELColor", "Field Background Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipBGColor", "Tooltip Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipTextColor", "Tooltip Text Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipDivColor", "Tooltip Divider Color", "ColorI", "");
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SettingsInspector.endGroup();
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}
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//
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// COMMON GAME SETTINGS
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//
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function ESettingsWindow::getGameGeneralSettings(%this)
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{
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SettingsInspector.startGroup("General");
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SettingsInspector.addSettingsField("General/ProjectName", "Project Name", "string", "");
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SettingsInspector.addSettingsField("General/LightingMode", "Lighting Mode", "list", "Dictates the lighting mode the project uses", "Deferred,Forward");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getPathsSettings(%this)
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{
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SettingsInspector.startGroup("Paths");
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|
SettingsInspector.addSettingsField("Paths/splashImagePath", "Splash Image", "filename", "");
|
|
SettingsInspector.addSettingsField("Paths/iconImagePath", "Icon Image", "filename", "");
|
|
SettingsInspector.addSettingsField("Paths/missingTexturePath", "Missing Texture Image", "filename", "");
|
|
SettingsInspector.addSettingsField("Paths/noMaterialPath", "No Material Image", "filename", "");
|
|
SettingsInspector.addSettingsField("Paths/errorMaterialMath", "Error Material Image", "filename", "");
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getUISettings(%this)
|
|
{
|
|
SettingsInspector.startGroup("UI");
|
|
SettingsInspector.addSettingsField("UI/playGUIName", "Play GUI Name", "string", "");
|
|
SettingsInspector.addSettingsField("UI/mainMenuName", "Main Menu GUI Name", "string", "");
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getAssetManagementSettings(%this)
|
|
{
|
|
SettingsInspector.startGroup("Modules");
|
|
SettingsInspector.addSettingsField("AssetManagement/Modules/coreModulePath", "Core Module Path", "string", "");
|
|
SettingsInspector.addSettingsField("AssetManagement/Modules/gameDataModulePath", "Game Data Module Path", "string", "");
|
|
SettingsInspector.addSettingsField("AssetManagement/Modules/moduleExtension", "Module Extension", "string", "");
|
|
SettingsInspector.endGroup();
|
|
|
|
SettingsInspector.startGroup("Assets");
|
|
SettingsInspector.addSettingsField("AssetManagement/Assets/assetExtension", "Asset Extension", "string", "");
|
|
SettingsInspector.addSettingsField("AssetManagement/Assets/datablockCaching", "Cache Datablocks", "bool", "");
|
|
//SettingsInspector.addSettingsField("AssetManagement/Assets/moduleExtension", "Module Extension", "string", "");
|
|
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getAssetEditingSettings(%this)
|
|
{
|
|
ImportAssetWindow::reloadImportOptionConfigs();
|
|
|
|
for(%i=0; %i < ImportAssetWindow.importConfigsList.Count(); %i++)
|
|
{
|
|
%configName = ImportAssetWindow.importConfigsList.getKey(%i);
|
|
%formattedConfigList = %i == 0 ? %configName : %formattedConfigList @ "," @ %configName;
|
|
}
|
|
|
|
SettingsInspector.startGroup("Assets Importing");
|
|
SettingsInspector.addField("Edit Asset Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);");
|
|
SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
|
|
SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
|
|
SettingsInspector.addSettingsField("Assets/AutoImport", "Automatically Import using default config", "bool", "If on, the asset importing process" @
|
|
"will attempt to automatically import any inbound assets"@
|
|
"using the default config, without prompting the import window."@
|
|
"The window will still display if any issues are detected", "");
|
|
SettingsInspector.endGroup();
|
|
|
|
SettingsInspector.startGroup("Asset Browser");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showCoreModule", "Show Core Module in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showToolsModule", "Show Tools Module in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showOnlyPopulatedModule", "Show Only Modules with Assets in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showFolders", "Show Folders in Tiles view in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showEmptyFolders", "Show Empty Folders in Tiles view in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/previewTileSize", "Asset Preview Tile Size", "bool", "");
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getGameplaySettings(%this)
|
|
{
|
|
SettingsInspector.startGroup("Game Modes");
|
|
SettingsInspector.addSettingsField("Gameplay/GameModes/defaultModeName", "Default Gamemode Name", "string", "");
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getGameOptionsSettings(%this)
|
|
{
|
|
SettingsInspector.startGroup("Options Settings");
|
|
SettingsInspector.addSettingsField("Options/optionsList", "OptionsList", "OptionsSetting", "");
|
|
SettingsInspector.endGroup();
|
|
} |