Torque3D/Engine/source/windowManager/win32
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
..
win32CursorController.cpp Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
win32CursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32SplashScreen.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
win32Window.cpp conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
win32Window.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
win32WindowMgr.cpp Update win32WindowMgr.cpp 2017-05-18 20:39:53 +02:00
win32WindowMgr.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
winDispatch.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
winDispatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00