mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
144 lines
4.2 KiB
C++
144 lines
4.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TERRMATERIAL_H_
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#define _TERRMATERIAL_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#include "T3D/assets/ImageAsset.h"
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/// The TerrainMaterial class orginizes the material settings
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/// for a single terrain material layer.
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class TerrainMaterial : public SimObject
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{
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typedef SimObject Parent;
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protected:
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///
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DECLARE_IMAGEASSET(TerrainMaterial, DiffuseMap, GFXStaticTextureSRGBProfile)
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/// The size of the diffuse base map in meters
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/// used to generate its texture coordinates.
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F32 mDiffuseSize;
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///
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DECLARE_IMAGEASSET(TerrainMaterial, NormalMap, GFXNormalMapProfile)
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///
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DECLARE_IMAGEASSET(TerrainMaterial, DetailMap, GFXStaticTextureProfile)
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/// The size of the detail map in meters used
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/// to generate the texture coordinates for the
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/// detail and normal maps.
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F32 mDetailSize;
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///
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F32 mDetailStrength;
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///
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F32 mDetailDistance;
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///
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DECLARE_IMAGEASSET(TerrainMaterial, ORMConfigMap, GFXStaticTextureProfile)
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bool mIsSRGB;
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bool mInvertRoughness;
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/// Normally the detail is projected on to the xy
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/// coordinates of the terrain. If this flag is true
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/// then this detail is projected along the xz and yz
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/// planes.
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bool mSideProjection;
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DECLARE_IMAGEASSET(TerrainMaterial, MacroMap, GFXStaticTextureProfile)
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F32 mMacroSize;
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F32 mMacroStrength;
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F32 mMacroDistance;
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///
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F32 mParallaxScale;
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/// Depth for blending the textures using the new
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/// blending method. Higher numbers = larger blend
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/// radius.
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F32 mBlendDepth;
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F32 mBlendContrast;
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F32 mBlendHardness;
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public:
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TerrainMaterial();
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virtual ~TerrainMaterial();
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bool onAdd() override;
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static void initPersistFields();
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DECLARE_CONOBJECT( TerrainMaterial );
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/// This method locates the TerrainMaterial if it exists, tries
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/// to create a new one if a valid texture path was passed, or
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/// returns a debug material if all else fails.
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static TerrainMaterial* findOrCreate( const char *nameOrPath );
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/// Returns the default warning terrain material used when
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/// a material is not found or defined.
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static TerrainMaterial* getWarningMaterial();
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F32 getDiffuseSize() const { return mDiffuseSize; }
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F32 getDetailSize() const { return mDetailSize; }
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F32 getDetailStrength() const { return mDetailStrength; }
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F32 getDetailDistance() const { return mDetailDistance; }
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F32 getMacroSize() const { return mMacroSize; }
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F32 getMacroDistance() const { return mMacroDistance; }
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F32 getMacroStrength() const { return mMacroStrength; }
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bool useSideProjection() const { return mSideProjection; }
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F32 getParallaxScale() const { return mParallaxScale; }
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F32 getBlendDepth() const { return mBlendDepth; }
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F32 getBlendContrast() const { return mBlendContrast; }
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F32 getBlendHardness() const { return mBlendHardness; }
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bool getIsSRGB() const { return mIsSRGB; }
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bool getInvertRoughness() const { return mInvertRoughness; }
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};
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#endif // _TERRMATERIAL_H_
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