mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXENVIRONMENT_H_
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#define _SFXENVIRONMENT_H_
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#ifndef _SIMDATABLOCK_H_
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#include "console/simDatablock.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _SFXCOMMON_H_
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#include "sfx/sfxCommon.h"
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#endif
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/// A datablock that defines a reverb environment.
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class SFXEnvironment : public SimDataBlock
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{
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public:
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typedef SimDataBlock Parent;
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protected:
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/// The reverb properties.
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SFXReverbProperties mReverb;
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public:
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SFXEnvironment();
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///
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void validate();
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DECLARE_CONOBJECT( SFXEnvironment );
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DECLARE_CATEGORY( "SFX" );
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DECLARE_DESCRIPTION( "A reverb environment." );
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static void initPersistFields();
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bool onAdd() override;
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bool preload( bool server, String& errorStr ) override;
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void packData( BitStream* stream ) override;
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void unpackData( BitStream* stream ) override;
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void inspectPostApply() override;
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/// @return The reverb properties of the sound environment.
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const SFXReverbProperties& getReverb() const { return mReverb; }
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};
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#endif // _SFXENVIRONMENT_H_
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