Torque3D/Engine/source/scene/sceneSpace.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

84 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SCENESPACE_H_
#define _SCENESPACE_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
/// Abstract base class for SceneObjects that define subspaces in a scene.
///
/// Use SceneObject::containsPoint to find out whether a given space contains a particular point.
class SceneSpace : public SceneObject
{
public:
typedef SceneObject Parent;
protected:
enum
{
TransformMask = Parent::NextFreeMask << 0, ///< Object transform has changed.
NextFreeMask = Parent::NextFreeMask << 1,
};
///
BaseMatInstance* mEditorRenderMaterial;
///
virtual BaseMatInstance* _createEditorRenderMaterial();
/// Render a visualization of the volume.
virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
///
virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 255, 255, 45 ); }
virtual ColorI _getDefaultEditorWireframeColor() const { return ColorI::BLACK; }
public:
SceneSpace();
~SceneSpace();
// SimObject.
bool onAdd() override;
void onRemove() override;
// SceneObject.
void setTransform( const MatrixF &mat ) override;
void prepRenderImage( SceneRenderState* state ) override;
// NetObject.
U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ) override;
void unpackUpdate( NetConnection* connection, BitStream* stream ) override;
// SimObject.
void onEditorEnable() override;
void onEditorDisable() override;
};
#endif // !_SCENESPACE_H_