Torque3D/Engine/source/scene/reflectionMatHook.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

75 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _REFLECTIONMATHOOK_H_
#define _REFLECTIONMATHOOK_H_
#ifndef _MATINSTANCEHOOK_H_
#include "materials/matInstanceHook.h"
#endif
#ifndef _MATINSTANCE_H_
#include "materials/matInstance.h"
#endif
class ReflectionMatInstance : public MatInstance
{
typedef MatInstance Parent;
public:
ReflectionMatInstance( Material *mat );
virtual ~ReflectionMatInstance() {}
bool setupPass( SceneRenderState *state, const SceneData &sgData ) override;
};
class ReflectionMaterialHook : public MatInstanceHook
{
public:
ReflectionMaterialHook();
// MatInstanceHook
virtual ~ReflectionMaterialHook();
const MatInstanceHookType& getType() const override { return Type; }
/// The material hook type.
static const MatInstanceHookType Type;
BaseMatInstance* getReflectMat() const { return mReflectMat; }
void init( BaseMatInstance *mat );
protected:
static void _overrideFeatures( ProcessedMaterial *mat,
U32 stageNum,
MaterialFeatureData &fd,
const FeatureSet &features );
///
BaseMatInstance* mReflectMat;
};
#endif // _SHADOWMATHOOK_H_