Torque3D/Engine/source/gui/editor/inspector
JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
- Overhauls the material editor to simplify and streamline the logic behind it since the inspector does most of the work
- Tweak a few order positions of materialdefinition fields to work better
- Sets AO, Rough and Metal channel fields to use an enum type for human readability
- Updates the MaterialPreview gui control to work with assetIds
- MatEd now supports setting of parent material to inherit from
- Creating a new material now can prompt selecting an existing material to inherit from
- Can now edit the mapTo value of a material in the matEd
- New standalone Composite Texture Editor window for convering AO, Roughness and Metalness maps in a material to an ORMMap
- Can also star the creation of a composite texture via RMB context menu in AB on an image asset
- Moved logic of CubemapEditor from MatEd to it's own stuff
- Made ImageAsset fields now be more clear when they have nothing assigned, and also have a clear button to empty the field's value so it's consistent across the board
- Reorganized the layout of the gui and image files for the MatEd to be easier to navigate
- MaterialEditor now overlays the EditorGUI instead of being forcefully embedded in it, allowing easy editing of the MatEd Gui via the Gui editor
2025-08-03 12:03:02 -05:00
..
customField.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
customField.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
datablockField.cpp Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 2024-02-13 20:33:14 -06:00
datablockField.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
dynamicField.cpp Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
dynamicField.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
dynamicGroup.cpp Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields. 2024-02-13 20:33:14 -06:00
dynamicGroup.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
field.cpp Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
field.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
group.cpp Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
group.h add numerous new validators 2025-03-09 11:51:54 -05:00
variableField.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
variableField.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
variableGroup.cpp Console Refactor 2023-09-13 10:33:20 +02:00
variableGroup.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
variableInspector.cpp streamline shape asset 2025-06-20 15:58:20 +01:00
variableInspector.h rest of virtuals removed 2024-03-18 18:40:22 +00:00