Torque3D/Engine/source/gfx/gfxCubemap.h
marauder2k7 ce4d861658 Test PR for generating cubemap mips
note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()

Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00

168 lines
5.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXCUBEMAP_H_
#define _GFXCUBEMAP_H_
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
class GFXDevice;
struct DDSFile;
///
class GFXCubemap : public StrongRefBase, public GFXResource
{
friend class GFXDevice;
friend class GFXTextureManager;
protected:
// should only be called by GFXDevice
virtual void setToTexUnit( U32 tuNum ) = 0;
/// The path to the cubemap file.
String mPath;
/// Sets the cubemap file path.
void _setPath( const String &path ) { mPath = path; }
U32 mMipMapLevels;
bool mInitialized;
public:
/// Create a static cubemap from a list of 6 face textures.
virtual void initStatic( GFXTexHandle *faces ) = 0;
/// Create a static cubemap from a DDS cubemap file.
virtual void initStatic( DDSFile *dds ) = 0;
///create dynamic cubemap. mipLevels 0 is auto create mips, otherwise the value is how many mip levels you wish the cubemap to have
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0;
void initNormalize(U32 size);
GFXCubemap();
virtual ~GFXCubemap();
/// Returns the size of the faces.
virtual U32 getSize() const = 0;
virtual void generateMipMaps() = 0;
/// Returns the face texture format.
virtual GFXFormat getFormat() const = 0;
/// Returns if this cubemap has been initialized
virtual bool isInitialized() { return false; }
/// Returns the cubemap file path set at creation.
const String& getPath() const { return mPath; }
// GFXResource interface
/// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
const String describeSelf() const override;
/// Get the number of mip maps
const U32 getMipMapLevels() const { return mMipMapLevels; }
/// Get Z up face index of the cubemap. DDS files will be stored Y up
static U32 zUpFaceIndex(const U32 index);
};
/// A reference counted handle to a cubemap resource.
class GFXCubemapHandle : public StrongRefPtr<GFXCubemap>
{
public:
GFXCubemapHandle() {}
GFXCubemapHandle( GFXCubemap *cubemap ) { StrongRefPtr<GFXCubemap>::set( cubemap ); }
GFXCubemapHandle( const String &cubemapDDS ) { set( cubemapDDS ); }
/// Set a cubemap from a DDS cubemap texture file.
bool set( const String &cubemapDDS );
/// Releases the texture handle.
void free() { StrongObjectRef::set( NULL ); }
};
/// Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated
class GFXCubemapArray : public StrongRefBase, public GFXResource
{
friend class GFXDevice;
friend class GFXTextureManager;
protected:
/// should only be called by GFXDevice
virtual void setToTexUnit( U32 tuNum ) = 0;
/// number of cubemaps in the array
U32 mNumCubemaps;
/// cubemap face size
U32 mSize;
/// number of mip levels
U32 mMipMapLevels;
/// format
GFXFormat mFormat;
public:
GFXCubemapArray() :mNumCubemaps(0), mSize(0), mMipMapLevels(0), mFormat(GFXFormat_FIRST) {}
virtual ~GFXCubemapArray() {};
/// Initialize from an array of cubemaps
void setCubeTexSize(GFXCubemapHandle* cubemaps);
void setCubeTexSize(const U32 cubemapFaceSize);
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
/// Initialize cubemapCount number of blank cubemaps in the array
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0;
/// Update cubemap in the array
virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) = 0;
/// Copy this cubemap to another - destination must be same format, same face size & at-least the same size(or larger)
virtual void copyTo(GFXCubemapArray *pDstCubemap) = 0;
/// Return number of textures in the array
const U32 getNumCubemaps() const { return mNumCubemaps; }
/// Get the number of mip maps
const U32 getMipMapLevels() const { return mMipMapLevels; }
/// Returns the size of the faces.
const U32 getSize() const { return mSize; }
/// Returns the format
const GFXFormat getFormat() const { return mFormat; }
const String describeSelf() const override;
};
/// A reference counted handle to a cubemap array resource.
class GFXCubemapArrayHandle : public StrongRefPtr<GFXCubemapArray>
{
public:
GFXCubemapArrayHandle() {}
GFXCubemapArrayHandle(GFXCubemapArray *cubemapArray) { StrongRefPtr<GFXCubemapArray>::set(cubemapArray); }
/// Releases the texture handle.
void free() { StrongObjectRef::set(NULL); }
};
#endif // GFXCUBEMAP