Torque3D/Engine/source/afx/ea/afxEA_Debris.cpp
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

199 lines
5.2 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "T3D/debris.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_Debris
class afxEA_Debris : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
DebrisData* debris_data;
Debris* debris;
bool exploded;
bool debris_done;
void do_runtime_substitutions();
public:
/*C*/ afxEA_Debris();
/*D*/ ~afxEA_Debris();
bool isDone() override;
void ea_set_datablock(SimDataBlock*) override;
bool ea_start() override;
bool ea_update(F32 dt) override;
void ea_finish(bool was_stopped) override;
void onDeleteNotify(SimObject*) override;
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_Debris::afxEA_Debris()
{
debris_data = 0;
debris = 0;
exploded = false;
debris_done = false;
}
afxEA_Debris::~afxEA_Debris()
{
if (debris)
clearNotify(debris);
}
bool afxEA_Debris::isDone()
{
return (mDatablock->use_as_cons_obj) ? debris_done : exploded;
}
void afxEA_Debris::ea_set_datablock(SimDataBlock* db)
{
debris_data = dynamic_cast<DebrisData*>(db);
}
bool afxEA_Debris::ea_start()
{
if (!debris_data)
{
Con::errorf("afxEA_Debris::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
debris = new Debris();
debris->onNewDataBlock(debris_data, false);
return true;
}
bool afxEA_Debris::ea_update(F32 dt)
{
if (exploded && debris)
{
if (mIn_scope)
{
mUpdated_xfm = debris->getRenderTransform();
mUpdated_xfm.getColumn(3, &mUpdated_pos);
}
}
if (!exploded && debris)
{
if (mIn_scope)
{
Point3F dir_vec(0,1,0);
mUpdated_xfm.mulV(dir_vec);
debris->init(mUpdated_pos, dir_vec);
if (!debris->registerObject())
{
delete debris;
debris = 0;
Con::errorf("afxEA_Debris::ea_update() -- effect failed to register.");
return false;
}
deleteNotify(debris);
}
exploded = true;
}
return true;
}
void afxEA_Debris::ea_finish(bool was_stopped)
{
if (debris)
{
clearNotify(debris);
debris = 0;
}
exploded = false;
}
void afxEA_Debris::onDeleteNotify(SimObject* obj)
{
// debris deleted?
Debris* del_debris = dynamic_cast<Debris*>(obj);
if (del_debris == debris)
{
debris = NULL;
debris_done = true;
}
}
void afxEA_Debris::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (debris_data->getSubstitutionCount() > 0)
{
// clone the datablock and perform substitutions
DebrisData* orig_db = debris_data;
debris_data = new DebrisData(*orig_db, true);
orig_db->performSubstitutions(debris_data, mChoreographer, mGroup_index);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_DebrisDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_DebrisDesc desc;
public:
bool testEffectType(const SimDataBlock*) const override;
bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const override;
bool runsOnServer(const afxEffectWrapperData*) const override { return false; }
bool runsOnClient(const afxEffectWrapperData*) const override { return true; }
afxEffectWrapper* create() const override { return new afxEA_Debris; }
};
afxEA_DebrisDesc afxEA_DebrisDesc::desc;
bool afxEA_DebrisDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(DebrisData) == typeid(*db));
}
bool afxEA_DebrisDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
return (ew->use_as_cons_obj && timing.lifetime < 0);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//