mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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154 lines
4.5 KiB
C++
154 lines
4.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _REFLECTIONMANAGER_H_
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#define _REFLECTIONMANAGER_H_
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _UTIL_DELEGATE_H_
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#include "core/util/delegate.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _TSINGLETON_H_
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#include "core/util/tSingleton.h"
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#endif
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#ifndef _REFLECTOR_H_
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#include "scene/reflector.h"
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#endif
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class PlatformTimer;
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class BaseMatInstance;
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enum ReflectMode
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{
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ReflectNever = 0,
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ReflectDynamic,
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ReflectAlways
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};
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typedef Delegate<bool(bool)> ReflectDelegate;
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class SceneObject;
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struct Reflector
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{
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SceneObject *object;
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ReflectDelegate updateFn;
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F32 priority;
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U32 maxRateMs;
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F32 maxDist;
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U32 lastUpdateMs;
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F32 score;
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bool updated;
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bool tried;
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bool hasTexture;
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};
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typedef Vector<Reflector> ReflectorVec;
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GFX_DeclareTextureProfile( ReflectRenderTargetProfile );
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GFX_DeclareTextureProfile( RefractTextureProfile );
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class ReflectionManager
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{
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public:
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ReflectionManager();
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virtual ~ReflectionManager();
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static void initConsole();
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/// Called to change the reflection texture format.
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void setReflectFormat( GFXFormat format ) { mReflectFormat = format; }
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/// Returns the current reflection format.
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GFXFormat getReflectFormat() const { return mReflectFormat; }
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/// Doll out callbacks to registered objects based on
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/// scoring and elapsed time. This should be called
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/// once for each viewport that renders.
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void update( F32 timeSlice,
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const Point2I &resolution,
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const CameraQuery &query );
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void registerReflector( ReflectorBase *reflector );
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void unregisterReflector( ReflectorBase *reflector );
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GFXTexHandle allocRenderTarget( const Point2I &size );
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GFXTextureObject* getRefractTex( bool forceUpdate = false );
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BaseMatInstance* getReflectionMaterial( BaseMatInstance *inMat ) const;
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const U32& getLastUpdateMs() const { return mLastUpdateMs; }
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protected:
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bool _handleDeviceEvent( GFXDevice::GFXDeviceEventType evt );
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protected:
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/// ReflectionManager tries not to spend more than this amount of time
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/// updating reflections per frame.
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static U32 smFrameReflectionMS;
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/// RefractTex has dimensions equal to the active render target scaled in
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/// both x and y by this float.
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static F32 smRefractTexScale;
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/// A timer used for tracking update time.
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PlatformTimer *mTimer;
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/// All registered reflections which we handle updating.
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ReflectorList mReflectors;
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/// Refraction texture copied from the backbuffer once per frame that
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/// gets used by all WaterObjects.
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GFXTexHandle mRefractTex;
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/// The texture format to use for reflection and
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/// refraction texture sources.
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GFXFormat mReflectFormat;
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/// Set when the refraction texture is dirty
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/// and requires an update.
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bool mUpdateRefract;
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/// Platform time in milliseconds of the last update.
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U32 mLastUpdateMs;
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public:
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// For ManagedSingleton.
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static const char* getSingletonName() { return "ReflectionManager"; }
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};
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/// Returns the ReflectionManager singleton.
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#define REFLECTMGR ManagedSingleton<ReflectionManager>::instance()
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#endif // _REFLECTIONMANAGER_H_
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