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pc
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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d3dx9Functions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9CardProfiler.cpp
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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gfxD3D9CardProfiler.h
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxD3D9Cubemap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Cubemap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Device.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Device.h
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxD3D9Device.regen-states.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9EnumTranslate.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxD3D9OcclusionQuery.cpp
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxD3D9OcclusionQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9PrimitiveBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9PrimitiveBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9QueryFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9QueryFence.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Shader.cpp
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Fix: Some compilers do not auto-cast String and Path classes to (char *).
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2014-05-06 12:40:43 +04:00 |
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gfxD3D9Shader.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9StateBlock.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9StateBlock.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9TextureManager.cpp
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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gfxD3D9TextureManager.h
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxD3D9TextureObject.cpp
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxD3D9TextureObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9VertexBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9VertexBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshotD3D9.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshotD3D9.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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videoCaptureD3D9.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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videoCaptureD3D9.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |