Torque3D/Engine/source/core/bitSet.h
2012-09-19 11:15:01 -04:00

89 lines
3.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BITSET_H_
#define _BITSET_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
/// A convenience class to manipulate a set of bits.
///
/// Notice that bits are accessed directly, ie, by passing
/// a variable with the relevant bit set or not, instead of
/// passing the index of the relevant bit.
class BitSet32
{
private:
/// Internal representation of bitset.
U32 mbits;
public:
BitSet32() { mbits = 0; }
BitSet32(const BitSet32& in_rCopy) { mbits = in_rCopy.mbits; }
BitSet32(const U32 in_mask) { mbits = in_mask; }
operator U32() const { return mbits; }
U32 getMask() const { return mbits; }
/// Set all bits to true.
void set() { mbits = 0xFFFFFFFFUL; }
/// Set the specified bit(s) to true.
void set(const U32 m) { mbits |= m; }
/// Masked-set the bitset; ie, using s as the mask and then setting the masked bits
/// to b.
void set(BitSet32 s, bool b) { mbits = (mbits&~(s.mbits))|(b?s.mbits:0); }
/// Clear all bits.
void clear() { mbits = 0; }
/// Clear the specified bit(s).
void clear(const U32 m) { mbits &= ~m; }
/// Toggle the specified bit(s).
void toggle(const U32 m) { mbits ^= m; }
/// Are any of the specified bit(s) set?
bool test(const U32 m) const { return (mbits & m) != 0; }
/// Are ALL the specified bit(s) set?
bool testStrict(const U32 m) const { return (mbits & m) == m; }
/// @name Operator Overloads
/// @{
BitSet32& operator =(const U32 m) { mbits = m; return *this; }
BitSet32& operator|=(const U32 m) { mbits |= m; return *this; }
BitSet32& operator&=(const U32 m) { mbits &= m; return *this; }
BitSet32& operator^=(const U32 m) { mbits ^= m; return *this; }
BitSet32 operator|(const U32 m) const { return BitSet32(mbits | m); }
BitSet32 operator&(const U32 m) const { return BitSet32(mbits & m); }
BitSet32 operator^(const U32 m) const { return BitSet32(mbits ^ m); }
/// @}
};
#endif //_NBITSET_H_