Torque3D/Engine/lib/collada/src/dae/daeUtils.cpp
2012-09-19 11:15:01 -04:00

127 lines
2.9 KiB
C++

#include <cstdarg>
#include <algorithm>
#include <iterator>
#include <dae/daeUtils.h>
#include <dae/daeURI.h>
#ifdef _WIN32
#include <direct.h> // for getcwd (windows)
#else
#include <unistd.h> // for getcwd (linux)
#endif
using namespace std;
cdom::systemType cdom::getSystemType() {
#ifdef WIN32
return Windows;
#else
return Posix;
#endif
}
string cdom::replace(const string& s, const string& replace, const string& replaceWith) {
if (replace.empty())
return s;
string result;
size_t pos1 = 0, pos2 = s.find(replace);
while (pos2 != string::npos) {
result += s.substr(pos1, pos2-pos1);
result += replaceWith;
pos1 = pos2 + replace.length();
pos2 = s.find(replace, pos1);
}
result += s.substr(pos1, s.length()-pos1);
return result;
}
void cdom::tokenize(const string& s,
const string& separators,
/* out */ list<string>& tokens,
bool separatorsInResult) {
size_t currentIndex = 0, nextTokenIndex = 0;
while (currentIndex < s.length() &&
(nextTokenIndex = s.find_first_of(separators, currentIndex)) != string::npos) {
if ((nextTokenIndex - currentIndex) > 0)
tokens.push_back(s.substr(currentIndex, nextTokenIndex-currentIndex));
if (separatorsInResult)
tokens.push_back(string(1, s[nextTokenIndex]));
currentIndex = nextTokenIndex+1;
}
if (currentIndex < s.length())
tokens.push_back(s.substr(currentIndex, s.length()-currentIndex));
}
list<string> cdom::tokenize(const string& s,
const string& separators,
bool separatorsInResult) {
list<string> result;
tokenize(s, separators, result, separatorsInResult);
return result;
}
vector<string> cdom::makeStringArray(const char* s, ...) {
va_list args;
va_start(args, s);
vector<string> result;
while (s) {
result.push_back(s);
s = va_arg(args, const char*);
}
va_end(args);
return result;
}
list<string> cdom::makeStringList(const char* s, ...) {
va_list args;
va_start(args, s);
list<string> result;
while (s) {
result.push_back(s);
s = va_arg(args, const char*);
}
va_end(args);
return result;
}
string cdom::getCurrentDir() {
#if defined(__CELLOS_LV2__) || defined(_XBOX_VER)
// The PS3 has no getcwd call.
// !!!steveT Should we return app_home instead?
return "/";
#else
char buffer[1024];
#ifdef _WIN32
_getcwd(buffer, 1024);
#else
getcwd(buffer, 1024);
#endif
return buffer;
#endif
}
string cdom::getCurrentDirAsUri() {
string result = string("file://") + cdom::nativePathToUri(getCurrentDir());
// Make sure the last char is a /
if (!result.empty() && result[result.length()-1] != '/')
result += "/";
return result;
}
int cdom::strcasecmp(const char* str1, const char* str2) {
#ifdef _MSC_VER
return _stricmp(str1, str2);
#else
return ::strcasecmp(str1, str2);
#endif
}
string cdom::tolower(const string& s) {
string result;
transform(s.begin(), s.end(), back_inserter(result), ::tolower);
return result;
}