mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
127 lines
2.9 KiB
C++
127 lines
2.9 KiB
C++
#include <cstdarg>
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#include <algorithm>
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#include <iterator>
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#include <dae/daeUtils.h>
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#include <dae/daeURI.h>
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#ifdef _WIN32
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#include <direct.h> // for getcwd (windows)
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#else
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#include <unistd.h> // for getcwd (linux)
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#endif
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using namespace std;
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cdom::systemType cdom::getSystemType() {
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#ifdef WIN32
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return Windows;
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#else
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return Posix;
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#endif
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}
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string cdom::replace(const string& s, const string& replace, const string& replaceWith) {
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if (replace.empty())
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return s;
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string result;
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size_t pos1 = 0, pos2 = s.find(replace);
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while (pos2 != string::npos) {
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result += s.substr(pos1, pos2-pos1);
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result += replaceWith;
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pos1 = pos2 + replace.length();
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pos2 = s.find(replace, pos1);
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}
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result += s.substr(pos1, s.length()-pos1);
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return result;
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}
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void cdom::tokenize(const string& s,
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const string& separators,
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/* out */ list<string>& tokens,
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bool separatorsInResult) {
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size_t currentIndex = 0, nextTokenIndex = 0;
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while (currentIndex < s.length() &&
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(nextTokenIndex = s.find_first_of(separators, currentIndex)) != string::npos) {
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if ((nextTokenIndex - currentIndex) > 0)
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tokens.push_back(s.substr(currentIndex, nextTokenIndex-currentIndex));
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if (separatorsInResult)
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tokens.push_back(string(1, s[nextTokenIndex]));
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currentIndex = nextTokenIndex+1;
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}
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if (currentIndex < s.length())
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tokens.push_back(s.substr(currentIndex, s.length()-currentIndex));
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}
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list<string> cdom::tokenize(const string& s,
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const string& separators,
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bool separatorsInResult) {
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list<string> result;
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tokenize(s, separators, result, separatorsInResult);
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return result;
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}
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vector<string> cdom::makeStringArray(const char* s, ...) {
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va_list args;
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va_start(args, s);
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vector<string> result;
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while (s) {
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result.push_back(s);
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s = va_arg(args, const char*);
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}
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va_end(args);
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return result;
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}
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list<string> cdom::makeStringList(const char* s, ...) {
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va_list args;
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va_start(args, s);
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list<string> result;
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while (s) {
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result.push_back(s);
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s = va_arg(args, const char*);
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}
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va_end(args);
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return result;
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}
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string cdom::getCurrentDir() {
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#if defined(__CELLOS_LV2__) || defined(_XBOX_VER)
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// The PS3 has no getcwd call.
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// !!!steveT Should we return app_home instead?
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return "/";
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#else
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char buffer[1024];
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#ifdef _WIN32
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_getcwd(buffer, 1024);
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#else
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getcwd(buffer, 1024);
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#endif
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return buffer;
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#endif
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}
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string cdom::getCurrentDirAsUri() {
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string result = string("file://") + cdom::nativePathToUri(getCurrentDir());
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// Make sure the last char is a /
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if (!result.empty() && result[result.length()-1] != '/')
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result += "/";
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return result;
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}
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int cdom::strcasecmp(const char* str1, const char* str2) {
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#ifdef _MSC_VER
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return _stricmp(str1, str2);
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#else
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return ::strcasecmp(str1, str2);
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#endif
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}
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string cdom::tolower(const string& s) {
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string result;
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transform(s.begin(), s.end(), back_inserter(result), ::tolower);
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return result;
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}
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