mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 21:24:46 +00:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include <dae/daeErrorHandler.h>
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#include <modules/stdErrPlugin.h>
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daeErrorHandler *daeErrorHandler::_instance = NULL;
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std::auto_ptr<daeErrorHandler> daeErrorHandler::_defaultInstance(new stdErrPlugin);
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daeErrorHandler::daeErrorHandler() {
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}
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daeErrorHandler::~daeErrorHandler() {
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}
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void daeErrorHandler::setErrorHandler( daeErrorHandler *eh ) {
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_instance = eh;
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}
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daeErrorHandler *daeErrorHandler::get() {
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if ( _instance == NULL ) {
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return _defaultInstance.get();
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}
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return _instance;
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}
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