mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-16 21:23:46 +00:00
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded. Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect. This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
185 lines
7 KiB
Text
185 lines
7 KiB
Text
<?xml version="1.0" encoding="utf-8"?>
|
|
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
|
<asset>
|
|
<contributor>
|
|
<author>Matt</author>
|
|
<authoring_tool>3dsMax 10 - Feeling ColladaMax v3.05B.</authoring_tool>
|
|
<comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=0;SampleAnim=1;ExportAnimClip=1;BakeMatrices=1;ExportRelativePaths=1;AnimStart=0;AnimEnd=3.33333;</comments>
|
|
<source_data>cube.max</source_data>
|
|
</contributor>
|
|
<created>2009-09-09T07:28:49Z</created>
|
|
<modified>2009-09-09T07:28:53Z</modified>
|
|
<unit meter="1" name="meter"/>
|
|
<up_axis>Z_UP</up_axis>
|
|
</asset>
|
|
<library_images>
|
|
<image id="grid.dds" name="grid_dds">
|
|
<init_from>./grid.dds</init_from>
|
|
</image>
|
|
</library_images>
|
|
<library_materials>
|
|
<material id="GridMaterial" name="GridMaterial">
|
|
<instance_effect url="#GridMaterial-fx"/>
|
|
</material>
|
|
</library_materials>
|
|
<library_effects>
|
|
<effect id="GridMaterial-fx" name="GridMaterial">
|
|
<profile_COMMON>
|
|
<newparam sid="grid_dds-surface">
|
|
<surface type="2D">
|
|
<init_from>grid.dds</init_from>
|
|
<format>A8R8G8B8</format>
|
|
</surface>
|
|
</newparam>
|
|
<newparam sid="grid_dds-sampler">
|
|
<sampler2D>
|
|
<source>grid_dds-surface</source>
|
|
<wrap_s>WRAP</wrap_s>
|
|
<wrap_t>WRAP</wrap_t>
|
|
<minfilter>NONE</minfilter>
|
|
<magfilter>NONE</magfilter>
|
|
<mipfilter>NONE</mipfilter>
|
|
</sampler2D>
|
|
</newparam>
|
|
<technique sid="common">
|
|
<blinn>
|
|
<ambient>
|
|
<color>0.588235 0.588235 0.588235 1</color>
|
|
</ambient>
|
|
<diffuse>
|
|
<texture texture="grid_dds-sampler" texcoord="CHANNEL1">
|
|
<extra>
|
|
<technique profile="MAYA">
|
|
<mirrorU>0</mirrorU>
|
|
<mirrorV>0</mirrorV>
|
|
<wrapU>1</wrapU>
|
|
<wrapV>1</wrapV>
|
|
<repeatU>1</repeatU>
|
|
<repeatV>1</repeatV>
|
|
<offsetU>0</offsetU>
|
|
<offsetV>0</offsetV>
|
|
<rotateUV>0</rotateUV>
|
|
</technique>
|
|
<technique profile="MAX3D">
|
|
<amount>1</amount>
|
|
</technique>
|
|
</extra>
|
|
</texture>
|
|
</diffuse>
|
|
<specular>
|
|
<color>0.9 0.9 0.9 1</color>
|
|
</specular>
|
|
<shininess>
|
|
<float>0.415939</float>
|
|
</shininess>
|
|
<reflective>
|
|
<color>0 0 0 1</color>
|
|
</reflective>
|
|
<reflectivity>
|
|
<float>1</float>
|
|
</reflectivity>
|
|
<transparent opaque="A_ONE">
|
|
<color>1 1 1 1</color>
|
|
</transparent>
|
|
<transparency>
|
|
<float>1</float>
|
|
</transparency>
|
|
</blinn>
|
|
<extra>
|
|
<technique profile="FCOLLADA">
|
|
<spec_level>
|
|
<float>0</float>
|
|
</spec_level>
|
|
<emission_level>
|
|
<float>0</float>
|
|
</emission_level>
|
|
</technique>
|
|
</extra>
|
|
</technique>
|
|
</profile_COMMON>
|
|
<extra>
|
|
<technique profile="MAX3D">
|
|
<faceted>0</faceted>
|
|
<double_sided>0</double_sided>
|
|
<wireframe>0</wireframe>
|
|
<face_map>0</face_map>
|
|
</technique>
|
|
</extra>
|
|
</effect>
|
|
</library_effects>
|
|
<library_geometries>
|
|
<geometry id="cube-mesh" name="cube">
|
|
<mesh>
|
|
<source id="cube-mesh-positions">
|
|
<float_array id="cube-mesh-positions-array" count="24">-0.5 -0.5 0 0.5 -0.5 0 -0.5 0.5 0 0.5 0.5 0 -0.5 -0.5 1 0.5 -0.5 1 -0.5 0.5 1 0.5 0.5 1</float_array>
|
|
<technique_common>
|
|
<accessor source="#cube-mesh-positions-array" count="8" stride="3">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="Z" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="cube-mesh-normals">
|
|
<float_array id="cube-mesh-normals-array" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
|
|
<technique_common>
|
|
<accessor source="#cube-mesh-normals-array" count="24" stride="3">
|
|
<param name="X" type="float"/>
|
|
<param name="Y" type="float"/>
|
|
<param name="Z" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="cube-mesh-map-channel1">
|
|
<float_array id="cube-mesh-map-channel1-array" count="36">0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0 0 0 0 1 0 0 0 1 0 1 1 0</float_array>
|
|
<technique_common>
|
|
<accessor source="#cube-mesh-map-channel1-array" count="12" stride="3">
|
|
<param name="S" type="float"/>
|
|
<param name="T" type="float"/>
|
|
<param name="P" type="float"/>
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<vertices id="cube-mesh-vertices">
|
|
<input semantic="POSITION" source="#cube-mesh-positions"/>
|
|
</vertices>
|
|
<triangles material="GridMaterial" count="12">
|
|
<input semantic="VERTEX" source="#cube-mesh-vertices" offset="0"/>
|
|
<input semantic="NORMAL" source="#cube-mesh-normals" offset="1"/>
|
|
<input semantic="TEXCOORD" source="#cube-mesh-map-channel1" offset="2" set="1"/>
|
|
<p>0 0 9 2 1 11 3 2 10 3 2 10 1 3 8 0 0 9 4 4 8 5 5 9 7 6 11 7 6 11 6 7 10 4 4 8 0 8 4 1 9 5 5 10 7 5 10 7 4 11 6 0 8 4 1 12 0 3 13 1 7 14 3 7 14 3 5 15 2 1 12 0 3 16 4 2 17 5 6 18 7 6 18 7 7 19 6 3 16 4 2 20 0 0 21 1 4 22 3 4 22 3 6 23 2 2 20 0</p>
|
|
</triangles>
|
|
</mesh>
|
|
</geometry>
|
|
</library_geometries>
|
|
<library_visual_scenes>
|
|
<visual_scene id="cube.max" name="cube_max">
|
|
<node id="cube-node" name="cube" type="NODE">
|
|
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
|
<instance_geometry url="#cube-mesh">
|
|
<bind_material>
|
|
<technique_common>
|
|
<instance_material symbol="GridMaterial" target="#GridMaterial">
|
|
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
|
|
</instance_material>
|
|
</technique_common>
|
|
</bind_material>
|
|
</instance_geometry>
|
|
</node>
|
|
<extra>
|
|
<technique profile="FCOLLADA">
|
|
<start_time>0</start_time>
|
|
<end_time>3.33333</end_time>
|
|
</technique>
|
|
</extra>
|
|
<extra>
|
|
<technique profile="MAX3D">
|
|
<frame_rate>30</frame_rate>
|
|
</technique>
|
|
</extra>
|
|
</visual_scene>
|
|
</library_visual_scenes>
|
|
<scene>
|
|
<instance_visual_scene url="#cube.max"/>
|
|
</scene>
|
|
</COLLADA>
|