Torque3D/Templates/Full/game/tools/resources/materials.cs
Areloch 2be32ad737 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00

8 lines
196 B
C#

singleton Material(ReflectProbePreviewMat)
{
mapTo = "ReflectProbePreviewMat";
diffuseColor[0] = "1 1 1 1";
smoothness[0] = "1";
metalness[0] = "1";
translucentBlendOp = "None";
};