Torque3D/Templates/Full/game/tools/levels/BlankRoom.mis
2012-09-19 11:54:25 -04:00

94 lines
2.5 KiB
Text

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSaveDynamicFields = "1";
cdTrack = "2";
CTF_scoreLimit = "5";
Enabled = "1";
musicTrack = "lush";
new LevelInfo(theLevelInfo) {
visibleDistance = "1000";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
canSaveDynamicFields = "1";
levelName = "Blank Room";
desc0 = "A blank room ready to be populated with Torque objects.\n\nGuns, anyone?";
Enabled = "1";
};
new SkyBox(theSky) {
canSaveDynamicFields = "1";
Position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
Material = "BlackSkyMat";
drawBottom = "0";
fogBandHeight = "0";
};
new Sun(theSun) {
canSaveDynamicFields = "1";
Position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
azimuth = "230.396";
elevation = "45";
color = "0.968628 0.901961 0.901961 1";
ambient = "0.078431 0.113725 0.156863 1";
castShadows = "1";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "1024";
overDarkFactor = "3000 1500 750 250";
shadowDistance = "200";
shadowSoftness = "0.25";
numSplits = "4";
logWeight = "0.9";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
splitFadeDistances = "1 1 1 1";
bias = "0.1";
Blur = "1";
Enabled = "1";
height = "1024";
lightBleedFactor = "0.8";
minVariance = "0";
pointShadowType = "PointShadowType_Paraboloid";
shadowBox = "-100 -100 -100 100 100 100";
width = "3072";
};
new SimGroup(PlayerDropPoints) {
canSaveDynamicFields = "1";
Enabled = "1";
new SpawnSphere() {
canSaveDynamicFields = "1";
Position = "0 0 2";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "5";
autoSpawn = "false";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
Enabled = "1";
homingCount = "0";
lockCount = "0";
};
};
new GroundPlane() {
canSaveDynamicFields = "1";
Position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
squareSize = "128";
scaleU = "12";
scaleV = "12";
Material = "BlankWhite";
Enabled = "1";
};
};
//--- OBJECT WRITE END ---