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When the convex shape editor is exited, it converts them back to their original type, with the changes made to the proxy convex applied to them.
39 lines
No EOL
993 B
C#
39 lines
No EOL
993 B
C#
singleton Material( ZoneProxyMaterial )
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{
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mapTo = "ZoneProxyMaterial";
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diffuseMap[0] = "./images/zoneProxyImage";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "LerpAlpha";
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castShadows = false;
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};
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singleton Material( TriggerProxyMaterial )
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{
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mapTo = "TriggerProxyMaterial";
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diffuseMap[0] = "./images/triggerProxyImage";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "LerpAlpha";
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castShadows = false;
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};
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singleton Material( PortalProxyMaterial )
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{
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mapTo = "PortalProxyMaterial";
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diffuseMap[0] = "./images/portalProxyImage";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "LerpAlpha";
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castShadows = false;
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};
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singleton Material( OccluderProxyMaterial )
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{
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mapTo = "OccluderProxyMaterial";
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diffuseMap[0] = "./images/occluderProxyImage";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "LerpAlpha";
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castShadows = false;
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}; |