Torque3D/Templates/Full/game/shaders/common/fixedFunction/textureV.hlsl
2016-03-20 21:50:21 +10:00

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1.6 KiB
HLSL

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../shaderModel.hlsl"
struct Appdata
{
float3 position : POSITION;
float4 color : COLOR;
float2 texCoord : TEXCOORD0;
};
struct Conn
{
float4 hpos : TORQUE_POSITION;
float2 texCoord : TEXCOORD0;
};
uniform float4x4 modelview;
Conn main( Appdata In )
{
Conn Out;
Out.hpos = mul(modelview, float4(In.position, 1.0));
Out.texCoord = In.texCoord;
return Out;
}