mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-15 20:53:50 +00:00
74 lines
3 KiB
C#
74 lines
3 KiB
C#
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Inventory items. These objects rely on the item & inventory support
|
|
// system defined in item.cs and inventory.cs
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Health Patches cannot be picked up and are not meant to be added to inventory.
|
|
// Health is applied automatically when an objects collides with a patch.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function HealthPatch::onCollision(%this, %obj, %col)
|
|
{
|
|
// Apply health to colliding object if it needs it.
|
|
// Works for all shapebase objects.
|
|
if (%col.getDamageLevel() != 0 && %col.getState() !$= "Dead")
|
|
{
|
|
%col.applyRepair(%this.repairAmount);
|
|
|
|
%obj.respawn();
|
|
if (%col.client)
|
|
messageClient(%col.client, 'MsgHealthPatchUsed', '\c2Health Patch Applied');
|
|
serverPlay3D(HealthUseSound, %obj.getTransform());
|
|
}
|
|
}
|
|
|
|
function ShapeBase::tossPatch(%this)
|
|
{
|
|
//error("ShapeBase::tossPatch(" SPC %this.client.nameBase SPC ")");
|
|
if(!isObject(%this))
|
|
return;
|
|
|
|
%item = ItemData::createItem(HealthKitPatch);
|
|
%item.sourceObject = %this;
|
|
%item.static = false;
|
|
MissionCleanup.add(%item);
|
|
|
|
%vec = (-1.0 + getRandom() * 2.0) SPC (-1.0 + getRandom() * 2.0) SPC getRandom();
|
|
%vec = vectorScale(%vec, 10);
|
|
%eye = %this.getEyeVector();
|
|
%dot = vectorDot("0 0 1", %eye);
|
|
if (%dot < 0)
|
|
%dot = -%dot;
|
|
%vec = vectorAdd(%vec, vectorScale("0 0 8", 1 - %dot));
|
|
%vec = vectorAdd(%vec, %this.getVelocity());
|
|
%pos = getBoxCenter(%this.getWorldBox());
|
|
|
|
%item.setTransform(%pos);
|
|
%item.applyImpulse(%pos, %vec);
|
|
%item.setCollisionTimeout(%this);
|
|
//serverPlay3D(%item.getDataBlock().throwSound, %item.getTransform());
|
|
%item.schedulePop();
|
|
|
|
return %item;
|
|
}
|